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    1. Travesty

      Inspiration for fleets / SHIPS - Request.

      I can really get behind a thread of inspiring ship designs. Most of my inspiration comes from what's going on in the LEGO community. My favorite part of LEGO designs is that the scale is very fluid. You can take any smaller ship and easily turn it into a giant cruiser.
    2. Travesty

      Kaiju Design Initiative ship-display thread.

      Hello there fellow orange fleet.
    3. Travesty

      Kupu's thread

      Hoo boy. I've outright removed it, because I don't want to mislead anyone. Judging by Wanzer's solution, I believe there was some confirmation bias at work. My "fix" also happened to involve restarting after the maps had been toggled on, and I mistook what part of the process had solved the...
    4. Travesty

      Interior porn

      Hey, I'm not the only one that puts giant bolts all over my stuff!
    5. Travesty

      Kupu's thread

      Edit: Whoops. Removed so as not to mislead anyone.
    6. Travesty

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      Don't have the opportunity to play and check at the moment: Can I finally remap the "go faster" button for build mode? My fingers really want to go up and down with space and shift like very other game ever, but I can't do that while speeding up is permanently stuck to shift.
    7. Travesty

      Kupu's thread

      And slabs for grills/mesh/scaffold. While making small fighters I was dismayed to realize there are no grill slabs that I can fit around spinny bits without compromising hallway space.
    8. Travesty

      New Titan

      Details, details, details. You need smaller features to add scale. Exterior catwalks, airlocks, small windows, etc. It's important for the viewer to see something that they understand the size of so that they unconsciously think, "Wow, I know how big a person is compared to that object, so...
    9. Travesty

      Next Generation Fighter: A Competition

      I think negative space would only help against pierce and explosive effects, but I'm not 100% certain on that. My first two are fairly traditional chunks of armor packed to the brim with systems. I think the next (definitely final one this time) I'll experiment with more docked parts.
    10. Travesty

      Next Generation Fighter: A Competition

      Hnnng. I keep habitually pushing the limit on how big I can make a 300 mass fighter. Seeing some of these smaller powerhouses makes me want to build something compact. *sigh* Time to build number three.
    11. Travesty

      Next Generation Fighter: A Competition

      Got bored so I made another one. Enjoy the "Culex" class fighter. This one's a little better armed than the Stultus, and it's a whole lot easier to land. https://starmadedock.net/content/culex-class-fighter.4038/
    12. Travesty

      "Culex" class fighter V1

      Another random fighter for the "Next Generation Fighter" competition. Retro raygun-inspired aesthetic with glorious pinks and teals. * 50-ish meters long * Four %100 cannon-cannons with %50 piercing * Small, top-mounted anti-missle turret * Broadside ion swarm missles for ams diversion and...
    13. Travesty

      Next Generation Fighter: A Competition

      Seems like we're lacking a vertical fighter in the mix. In comes the Stultus scraping in at a tight 299.9 mass. Since the blueprint doesn't seem to save thrust date, the appropriate settings should be around 20% rotation, 25% forward/back, 20% up/down, 35% left/right...
    14. Travesty

      "Stultus" class fighter V1

      300-mass vertical fighter with landing capability for "Next Generation Fighter" competition. L: 21m, H: 51m, W: 9m (~13m w/ turrets) Armed with two 100% efficiency Piercing Cannon-Cannons (32 each per output), and two 100% Cannon-Cannon anti-missile turrets (3:3). Landing gear/roll cage with...
    15. Travesty

      Kupu's thread

      It's been a while. Fell out of Starmade back when my comp could barely keep up, but rails and logic have me a little inspired again. We'll see what happens.
    16. Travesty

      Kupu's thread

      Funny, I just spent the last few hours working on my own camera and Bobby textures with iris shutters.
    17. Travesty

      Shield Shape Bonuses

      Power and weapon systems make up the general shape, and then you use the shields to fill in the gaps. To enable players freedom to make ships look how they want, you need one of the systems to be the filler block, and I'm perfectly happy letting it be the shields.
    18. Travesty

      Kaiserliche Marinewerften: First 300m Ship, (WIP) Deus Ex Krieg

      Solid lines look better than the dotted to me (Really lets you see the shape of the ship, especially around the hanger door) but the white against white when the wing overlaps isn't as great. You might consider doing solid lines in a secondary color.
    19. Travesty

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      I like the flat planets. Granted, I think they need more features, but Alpha is Alpha. I get kind of bored with ideas that stem from promoting \"realism\" in a game that is quite clearly not realistic. Starmade isn\'t a simulator, and I like the quirks that come with a cube world. The Oreo...
    20. Travesty

      automatic ship classification

      I do really like the idea of your HUD giving you an idea of what\'s coming. Then you can at least know the general size of the ships in the distance before the blocks load. It would also help alleviate all the disagreement of ship classifications. I think there are two decent options: (1)...