Well, if you were to apply something similar to that image to 3D, you should essentially end up with 6 pyramids, extending outwards from the \'center point.\' Those would giver you the equivilant of the main 4 quadrants in the 2D image (the ones denoted by the x, the diagonals). From there it...
I love this type of gravity, but I have issues with the shape of gravity in relation to that planet, how it\'s so far off of the center of mass. What if you used this idea, but had the gravity originating from the actual center of mass? Say, running a check every time 1% of the planet\'s blocks...
Personally, I\'m a fan of the cubic worlds. Discworlds, or oreos, always seem to have the issue of walking off the edge, and while I\'m interested in suggestions, I\'ve yet to see any elegant way of dealing with that. If you use a cube based world, with gravity transitions at the \"corners,\" as...
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