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    1. K

      The Kessel: it's a vessel

      If anyone wants a reasonable size ship custom made from a description or a rough idea contact me via PM - I\'d be more than happy to build you a vessel.
    2. K

      The Kessel: it's a vessel

      SCREENIES HERE: https://www.dropbox.com/sh/t8b1nlu0gks0hqe/BU1CZtbLO_ The Kessel is an Apollo class general purpose spaceship specifically designed to be modified by its captain / engineer / interior designer (select appropriate) to whatever task it needs to do - combat, salvage work, or even...
    3. K

      Ion cannons *could* rebalance AMC's!

      Ion cannons would most likely be an awesome addition. No flubbery about ion missiles - ion cannons are the way to go. This would make antimatter cannons jack of all trades and master of none - a good position for the weapon that\'s currently the ONLY way to take down shields, and shouldn\'t be...
    4. K

      Ship Spawning Bug

      My brother (running on 32 bit vista) is encountering a major problem - whenever he saves a fairly large ship design and subsequently buys one from blueprint, it fails to load - a ship beacon shows up then disappears when he gets close. He's had this happen on two different ship designs, one...
    5. K

      Suggestion: Change Core Ship Position

      This should have been added a long time ago.
    6. K

      Can you add shields to stations?

      As stated on the last thread iterations, shields will not show up when editing the station in build mode even if they are present.
    7. K

      Can you add shields to stations?

      Shields and power don\'t show up on the GUI when you\'re using a build block but are still present.
    8. K

      VFW Ship Design Contest! A winner is YOU!

      The Scorpion is a prototype trans-sector patrol/defense corvette made by Omega Laboratories in the Vecordean construction style. Featuring a dual rapid-fire antimatter cannon array and two d-1000 missile launchers as well as four turret mounts, it is reasonably well armed. The Fantail-type drive...
    9. K

      Factories on Ships

      I am well aware of this. That\'s why I made the suggestion I did - so the incentive to place manufacturing facilities on stations is still viable.
    10. K

      Factories on Ships

      I believe this idea has merit and am bumping it so it can be reviewed again. For anyone who doesn\'t find the OP clear enough: I am suggesting for single non-networked factory inputs to work functionally on ships, but NOT networked factory inputs OR factory input enhancers. If you wanted to...
    11. K

      Factories on Ships

      \"Factories cannot be trusted handling items between eachother in a ship that is vulnerable to enemy fire - ShadowHunter12 \" I believe I didn\'t make myself clear enough in the OP - I meant having single non-networked factory blocks on ships to manufacture items with minimal automation.
    12. K

      Factories on Ships

      I was attempting to recreate a space vessel from another game and was disappointed at the lack of ability to place factory inputs onboard a ship. This gave me an idea. Allow factory inputs to be placed on ships - just don't let factory input ENHANCERS be placed on ships. This allows small scale...
    13. K

      Keeps Crashing what am i doing wrong?

      I am encountering this issue too and it is very annoying. I\'m on win 7 64-bit with 64-bit java.
    14. K

      AMC Damage Rework (Fix shield and hull problem)

      \"Also there shouldn\'t be any extra hull destroying power from AMCs, destroying hull should be what missiles are good at.\" I think this guy may have hit on something. Perhaps AMCs would be good at destroying interior ship modules but NOT hulls? E.G. damage reduction against normal and...
    15. K

      Corner Hull Block Tweak

      WatcherCCG: I do not think that should be the case for ALL corner / wedge blocks. I do however think a specialized metamorphing variant of each of those blocks (or both in one) would work well.
    16. K

      Plasma Armor - A Different Kind of Shield

      It\'s an interesting thought. As I stated in the OP, I thought of removing the regen as a possible nerf - but just upping the resistance of hulls would help a lot. Repair ships actually being useful! Just think of it...
    17. K

      Plasma Armor - A Different Kind of Shield

      I think the idea listed in my first post is a good idea and so am bumping this because I did not want to repost and I feel this has not gotten the attention it could use. For anyone who considered the original post TL:DR - Install a plasma inductor (pseudo-shield generator) on your ship and...
    18. K

      Stargates

      If for some reason this was implemented, you should have to construct the frames on both ends to be of equal dimension AND to be large enough to physically permit your ship to travel through.
    19. K

      Increase Blueprint Production

      I did some experimentation and yes, you CAN get super easy recipes after repeatedly getting blueprints. But that still doesn\'t alleviate my issue. I think increasing the output to the amount of input ingredients IF the recipe has more than one item would tie this up pretty neatly.
    20. K

      Increase Blueprint Production

      Currently, blueprints are nigh-useless as they can be annoying to get the materials for and don't even produce much. A blueprint I recently got for a shield disperser: x4 Protein 40000A x4 Black Paint x7 Foliage x4 SD B:1 Memory And you know what I get for all that material I've put in? ONE...