it appears that whenever i press the ctrl key to change rotation, the player camera moves out of your character box as if you were to press shift and scroll back in the the editor
if you turn bloom on ive noticed something that appears that the stars main light source is missing yet there is lense flare if you look at it from an angle that isnt straight on
sometimes when i buy ships in a mass quantity greater than 3 only 3 ships show up but it takes my money for the fourth but is no were to be seen as if it was never loaded usullally the ships are less than a 5X5X5 area or able to fit in the default size for a turret additively even if i move...
i completely agree with what your saying here but im not saying the fighters will be out matched i think that special cores that can be chosen by opening a menu on the core and you can only choose the type once so it limits your size range to what the ships type would normally be such as a fast...
i think it would be cool to have a lift that isnt made out of a block such as the lander a lift that you could make using motors so you can customize it and it will move up and down similar to the forward unto dawn in the mission the arc in halo 3 when it drops the tanks we could make something...
a good game to play that is free that might give some people a taste of space combat as well as some developement techniques that you could use in a combat system is star conflict. a free to play on steam. most of the things in this i feel should be in star made, such as rcs thrusters and such...
i feel like the larger capital ships should in the end go faster than fighters but also they have to get up to max speed this makes it like the fighters can out run it for a time but after a couple of seconds the small fighters are toast also capital ships should also have trouble slowing down...
i keep getting teleported away from my ship when ever i use a gravity module on it, an affect similar happens on a spacestation except i dont get teleported and instead it gives me the"you have entered the gravity of (entity name here)" but then it stops working and i dont get a message saying i...
i feel like for realism purposes we should also have to add a radar block to get a radar for our ship otherwise you dont have a radar, and it could be like the jammer and the cloaker the more radar blocks that are adjacently placed the longer range you have on your ship
I feel that the bobby ai module should have an added feature for ships being that you can make small fighters to follow your ship and then attack an enemy similar to a turret but instead a ship that just follows your ship such as the carrier from the protoss in starcraft 2... any thoughts?
Even though there is already a gravity module I feel that it could be improved using independent rotating parts so we could create a rotating living module rather than a block, it would increase difficulty and also it would allow players to create realistic ships.
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