Right now the universe is big and players are overly spread out
IDEA:
Objectives with rewards that go to all players
"you recieve a transmission of a pirate attack on a planet" gives you coordinates of where *
go to the planet and kill the pirates then collect loot on the planet as a reward...
I'll attempt to keep this as breif as possible,
PROPOSED IDEA:
1. If a ship is longer than it is wide it will get a scaling increase in speed but reduced agility.
2. if a ship is "square" it is "normal"
3. A ship wider than it is long has a scaling reduced speed but a increased turn...
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