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    1. K

      Cannon mechanics!

      Edit: Deleted due to OP update. Thanks for your input, Ferdi.
    2. K

      Cannon mechanics!

      Rewritten cannon mechanics post. Bringing weapon computer point distribution into the mix has made the damage model FAR more complicated, and I think it may be a little over my head. I can still offer some observations and suggestions, but they should be taken with a grain of salt until someone...
    3. K

      The Titan Class

      I have a question.. If the shields are indestructible, and it\'s weapons can pierce any shields... What would happen if there were two of them, and they fought each other? #Conundrums
    4. K

      Power Regeneration Mechanics

      Comparing a 15x15x1 reactor to a 1x1x15 reactor is akin to comparing a 1x1x30 to a 1x1x15. According to my first rule, you will obviously get more power regen out of expanding the larger reactor than the smaller one. I will try to rephrase #2 if it is not clear.
    5. K

      Power Regeneration Mechanics

      *Disclaimer* I have not done testing at extremely high power regeneration levels, so some of this may not always apply After seeing some discussion in public chat about power regen, I decided to do some testing of my own to determine just how it actually works. Some of this will probably seem...
    6. K

      Hull blocks as more than decoration

      As another idea, the damage model could be changed so that instead of all weapons doing 100% damage to shields regardless of where the laser or missile hits, the armor value of the underlying block could modify the damage that the shield takes. For example, a laser blast that hits a power block...
    7. K

      Ships disappear, catalog blueprints stop functioning

      Title pretty much says it all. Several times now, I have had ships completely vanish on me, and trying to buy them again from the catalog does not deduct credits and does not spawn the ship.