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    1. Katorone

      Test server questions

      Thanks for the info. :-)
    2. Katorone

      Test server questions

      A few questions about the test server(s). - At the moment I can only connect to Battlemode of any of the 4 test servers which are online. I'm not whitelisted for Build & Event, and getting the errors: EOFException on the OLD-DB server. -> Is there a way to contact anyone quickly when this is...
    3. Katorone

      StarMade v0.199.459 - Major Performance Upgrade

      They might as well run a perpetual RC server in that case. Usually the player base will stay on the stable server, unless something cutting edge interests them. I ran a snapshot minecraft server for a bit, stuff went wrong, there were bugs, but there was a subsection of players who loved that...
    4. Katorone

      StarMade v0.199.459 - Major Performance Upgrade

      Thanks! I don't know why this info isn't more readily available. :-/ Logging in and checking it out. :-D
    5. Katorone

      StarMade v0.199.459 - Major Performance Upgrade

      DukeofRealms Why not make the testing server open for everyone to play on, like MMOs do? When implementing new features, put out a call to players to test specific areas. Like I said in a previous post, I'd be happy to play on the test server and report any issues I may find. I'm not a...
    6. Katorone

      Aim Logic Fired Weapons

      Instead of this I would like the ability to turn turrets on/off with logic. Maybe link a screen to the bobby which displays the settings you want to load on the turret. This would allow you to switch to "attack my target" or "fire at will", or disable the turret entirely. For salvaging, I...
    7. Katorone

      StarMade v0.199.459 - Major Performance Upgrade

      I'm mostly a solo player and wouldn't mind using the testing server to play and build on when I play. I usually play a few weeks at a time, leave the game for a bit, then come back. This also means I don't mind restarting often, and use blueprints/templates for the designs I find important...
    8. Katorone

      not feeling like building atm.

      I'm someone who plays starmade on and off, so this doesn't really impact me a whole lot. I do think it's in Schine's best interest to come out with specifics ASAP, so people can prepare their current designs. If the rebalance is rolled out like the cargo has been, I don't expect many issues...
    9. Katorone

      Power System Overhaul Proposal

      You make a very good points. Mechanics should come first.
    10. Katorone

      Power System Overhaul Proposal

      What is there to specialize in though? There are a few minerals with exceptional uses, eg fertikeen. But besides that, all the mineral stuff is just too random. I do agree that the trade system needs an overhaul, but before this can happen, there's needs to be had a critical look at the...
    11. Katorone

      Power System Overhaul Proposal

      Indeed. As a bonus, it will probably make boarding more fun as well. Either fight your way through a corridor, or torch through the filler blocks.
    12. Katorone

      Power System Overhaul Proposal

      But maybe I'd like to have a core dedicated to the rail mass enhancers and one for the weapon system in these turrets? It wouldn't make sense to have a large reactor and a smaller backup one that's just idling constantly. For efficiency it would be better to have a single reactor power...
    13. Katorone

      Power System Overhaul Proposal

      I don't really agree. I'd rather have the option of creating smaller dedicated power cores for subsystems. One near the engines, one inside large turrets, etc... Since power conduits will cause a loss of efficiency, I think this is the way to go. This also has the advantage of a) needing a...
    14. Katorone

      Power System Overhaul Proposal

      I'm liking the sound of this proposal! A few thoughts crossed my mind: - Will we be able to reroute the heat to a different area as well? Maybe offset the heat box by using a heat conductor block. - Why would multiple reactors create a higher inefficiency if their heat boxes aren't...
    15. Katorone

      Switch Cannon and Beam Effectiveness

      Not sure I'm following the logic. Without secondaries they have the same DPS. The biggest difference is in the way of dealing damage, continuous or instant. Because beams deal continuous damage, they're not a reliable weapon for long range combat.
    16. Katorone

      Fleet Command logic

      At the very least, being able to issue commands from the hotbar, using inner ship remotes would be a boon to roleplayers. I just don't like going through those menus. As an added bonus, the logic could be used to take certain actions... Undock your fighters and set a red alert, or prepare your...
    17. Katorone

      Remove Cargo Tab from Inventory + Player Menu

      Since personal cargo has a range limit, I'd rather not have it replace my inventory.
    18. Katorone

      Cargo Improvements

      That's actually on the todo list.
    19. Katorone

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      Sure, you have to leave your base in a mobile ship. Nothing is encouraging you to build anything stationary in a potentially dangerous place. Having a jump drive charged up is also a great way to avoid any conflict if you want.