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    1. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      The exporter hasn't been updated for that types of blocks. I will take a look at it and fix it as soon as possible. Looking forward to see your prints!
    2. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      Currently I have little time to work on this tool. However, I am slowly working on OBJ to SM, but I can not promise you it will be finished soon. Probably on Christmas.
    3. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      Indeed! The ZIP file is reuploaded and download links are edited. Try now.
    4. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      Whoops! I forgot to include DLL in the ZIP file. Sorry, give me 5 minutes and I will reupload the ZIP file.
    5. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      Hi everyone! I added new GUI (v1.4.0). It should be simple to use. If you find a bug, or you have a suggestion, please let me know!
    6. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      I am sorry to hear that, I hope you will get your files back. As I said before, the exporter can not at any circumstances delete your StarMade folder. The only thing that gets deleted is the temp folder. This gets executed by the following command: Line 188 in source/window.cpp source code...
    7. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      Could you write me the steps? What were you doing? I assure you, the program has no power to delete StarMade folder. The only thing that gets deleted is the "temp" folder right next to the "SM2OBJ.exe".
    8. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      I have looked into the ship you sent me via PM. The meta file is different and for some reason, re-saving the ship to the catalog did not help. I have changed the way the meta file is loaded in new SM2OBJ v1.3.2 (downloand links updated). It should work now. Can you be more specific? Do you...
    9. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      If the ship is older more than one year, it is possible that the ship was exported in older format. You can try to spawn the ship and put it back to the catalog (so it uses the newest format) and then export it to OBJ. If the errors appear again, please, send me the ship so I can look at it...
    10. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      Sorry for late reply. I have installed Blender 2.75a and the script still works. However, you don't need to use the script at all. You can use whole atlases and then you will end up with only two materials instead of 100 of them (Actually, there are three texture atlases in StarMade but the...
    11. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      It is strange that the script for converting to cycles did not work for you. Are you using latest version of it? You need the latest if you are using newest Blender. The author of the script posted last version in the last 4th page, here...
    12. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      Hi there! I tried to import the "Isanth Type-Zero Mb" into Unreal Engine 4. It went great. See for yourself: I exported the model without "Split tiles" option. This way the tiles are not split into separate materials/files. Instead, they use the an atlas. I did not want to manually create...
    13. UnknownProcess

      Woah! Thanks!

      Woah! Thanks!
    14. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      Do you use Cycles render? If so, switch back to Blender legacy render and import it again. (Cycles does not load textures, this is a problem with Blender) Then, use the script to convert materials to Cycles. Link to the script...
    15. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      What software do you use? Have you exported the textures? Have you tried to put both .obj and .mtl files to the texture folder and then import it? Yes, the software is done solely by me in my spare time. Except for the two libraries: zlib and WxWidgets (zlib is a data compression used by .png...
    16. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      Thanks you. The print looks great! I am looking forward to see your new Isanths print.
    17. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      Version v1.2 released. Now, it will generate UV maps! Download links updated...
    18. UnknownProcess

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      It may be a problem with Cinema 4D OBJ file has different problems with different software. Check import settings in Cinema.... Make sure you have exported textures (a texture folder will be created) and also make sure that *.obj and *.mtl files are right next to that folder. One thing you...