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    1. Kimiro

      Changing The Blueprint Format: The Suggestion That Breaks Everything™

      This suggestion is somewhat straight-forward, so this will be brief. The present system for saving block data in a blueprint (to the best the wiki has been updated and my own understanding) uses 24 bits, like so: 100110011001100110011001 Bits 0-10 store the block ID (11 bits, 0 to 2047) Bits...
    2. Kimiro

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Abstract and Context – What This Is and Why It May Be A Good Idea Power systems, the soft cap, reactors specifics and how they work are probably one of the oldest debates in all of Starmade. There have been numerous incremental tweaks to how they work, as well as the recently proposed system...
    3. Kimiro

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      Introduction – What This Is and Why I Made It As it presently stands, ship to ship combat is little more than a race to see who's shields drop first, with the loser (and often the winner) being forced to scrap their ship after suffering any amount of damage. This means three things: Battles...
    4. Kimiro

      Per-Faction Block Configuration

      The TL;DR of this Wall of Text (Topside for EZ-Reading!): I'd like to see an option for servers to have a per-faction configuration of how various blocks function and/or their availability to said faction members. Actually Probably Too Long and Won't Be Read: Imagine, if you will, a server...