Search results

    1. ZyChrome

      The Communal Brain

      hmmm..... here: http://postimg.org/gallery/til5cgss/920f8b1f/ The first three are the sphere, the next 4 are the 'spark' and the last 3 are the within-and-behind the red tape build Also: check the o-post Hull Concept idea: ships that look like asteroids with 20 block thick walls to endure...
    2. ZyChrome

      The Communal Brain

      I've Made an Octagonal Spheroid! sphere-like but you can obviously tell that its just 6 convex octagons arranged in a cube
    3. ZyChrome

      The Communal Brain

      I've made a new ship.... using a systematic building method (can you see it?) its supposed to be the way it is. that's how i like this one. but..... i cant systematically build the hind end, i want it to round off... so if you can, i want the hull completed, and maybe more.... with only hull...
    4. ZyChrome

      The Communal Brain

      1. 'guided missiles' 2. :) 3. i havent downloaded it yet and someone else will likely beat me to it, but i would love to have it anyways eventually. i misinterpereted what you were talking about: 'yeah sure.' would have been my reply. a. Warhead based ships that fly off to a target b. How?
    5. ZyChrome

      The Communal Brain

      1. how does one guide missiles? (ships with warheads, since i see tons of turret slots) 2. coooool. to both ships. 3. I'm making a bigger and better version of my o-post ship.
    6. ZyChrome

      The Communal Brain

      On this thread anyone and everyone can post ships, and designate them as one of a few classes: ADDITION: A hull concept idea - self explanitory A hull - simply an empty shell that looks pretty (aesthetic stuff) An incomplete hull (modulable or not) - a portion of a hull, most likely with a...
    7. ZyChrome

      Ideal Block Numbers

      well, when i realized this, i also realized that i could easily fix it, its still a box. and its only 100^3 plus i might ignore it for now, and make a husk that looks pretty before i stuff it with my junk. (hehe) all the blocks and reactors and capacitors.... and some missiles and damage beams...
    8. ZyChrome

      Ideal Block Numbers

      Thanks, but power is of no concern. I generate 2.6 million per second, with a cap of 177 million and only use 4.8 million per second at 50% shields, with a cap of 21 million. OMG I just ran the numbers, 2.6<4.8 oh no! I'll fix it.
    9. ZyChrome

      Ideal Block Numbers

      Cool thx ill do this on my turrets. The turn speed is so low that my up-close methods are kind of useless. only turrets get the full package, shield+power+weapon+speed and I don't like sm sniping
    10. ZyChrome

      Ideal Block Numbers

      all that i needed was to know boxdim=boxdimensions (first time dim didn't equate in my mind...) still, i made a ship of about 100 on each dimension... and its perfect.. tho turn speed is 1.1 on all 3... i'm now going into aesthetics.. it might be pleasing. the block numbers i used: 100000 power...
    11. ZyChrome

      Ideal Block Numbers

      whats box dim? also: i spent an hour placing power reactors with 10x10x10 and all 3 mirrors, to find out this!??!
    12. ZyChrome

      Ideal Block Numbers

      This is exactly what i meant! Heres a request (for me): a ship designed to house many many turrets, and basically mimic a moving station. ignorant to pirates of all VANILLA types i.e. insanth. as well as enough thrusters to maintain an acceleration rate of 20 km p/sec and what kinds of turrets...
    13. ZyChrome

      Ideal Block Numbers

      On this thread, I hope to find all the ideal block counts for various mechanisms, feel free to post any information regarding Ideal block counts for Shields, I.E. blatantly ignoring a pirate raid team (npcs) Power blocks, I.E. lasting x seconds cloaked, or ignoring power consumption ('cause...