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    1. B

      Entity merging dock

      A dock-docker pair similar to the rail (merge dock, merge docker), but with a huge difference: once an entity B docks to an entity A, it snaps in position (if it fits), then the entire B is destroyed, all it had is copied in A in that position; logic connections are maintained. Wireless...
    2. B

      Camera/Display connection

      It's quite simple, Client-side only: Allow to connect a camera to a display. That display will change its screen side texture to render the viewport of the camera, with the lines effect and the text (if any) over it. to not impact performance players can chose the minimum distance from a screen...