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    1. B

      Entity merging dock

      A dock-docker pair similar to the rail (merge dock, merge docker), but with a huge difference: once an entity B docks to an entity A, it snaps in position (if it fits), then the entire B is destroyed, all it had is copied in A in that position; logic connections are maintained. Wireless...
    2. B

      Camera/Display connection

      thats why i suggested an option for individual players that dictates the minimum distance from a display before any connection to a camera is taken into account, and also disabling it when the client doesn't have enough free resources to load the second viewport in case it's in a neighbouring sector
    3. B

      Camera/Display connection

      i don't know specific starmade implementation, but in an average 3d game it would be quite trivial to do. Many games draw multiple surfaces that are later combined in the final result that gets shown in your screen (think of a shader applied to a 2d water texture, then the water surface is...
    4. B

      Camera/Display connection

      It's quite simple, Client-side only: Allow to connect a camera to a display. That display will change its screen side texture to render the viewport of the camera, with the lines effect and the text (if any) over it. to not impact performance players can chose the minimum distance from a screen...