I read the 3 pages and I'm surprise that no one mentionning the absurdly huge and flat universe. Let me explain.
In SM everyone can go everywhere without limitations. So find tagets is like looking for needles in ocean.
On EVE fight occures mainly in corridor paths. And this thing miss totally...
What ? Where the exploit there ? All my PvP ships have marauders's design ; does that makes me an exploiter ? I don't guess so. It just smart design. People can just blame themselves to follow 95% the normativ path of the uncreativity by doing linear ship. Only experimentators and pionners does...
Yeah of course. To be honest, know that my remarks don't come from an excellent designer. I surely have less legitimacy than some of the other players who have already answered you.
But mainly I ticked on the Star Wars Imperial Light Cruiser and Star Wars Executor Class Super Star Destroyer...
Well, you seem angry with corners, heptas and tetras. Definetely successions of blocky layers isn't help to reach perfection.
I personally assimillate that at some kind of lazyness (don't want switch in hotbar and rotate blocks). It's way easier and faster to build blocky but the result is often...
Pretty little thing. Maybe add a warehouse and workshop for the R&D's prototype and testing.
Miss maybe also the hospital/first aid section, station office and jail/cells section.
Hmm the only thing I see is using copy-paste of the advance build mode.
Box your ship.
Copy the box.
Remove the ship.
Place a chunk to be able to paste it in right place.
Rotate the pre-paste model
Paste.
But if I remind well it won't keep the logic links, neither the docked entities.
In other words, what Naphter means, if we set all these tears aside, is that modular vessels can be effective in combat provided they are smartly built and use effective design relying on the understanding of some primary mechanics of the game... And I'll add some piloting skills since usually...
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