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      A small PD turret

      Since turrets now share the shields of the main ship, wouldn't putting one on the turret itself would be useless now? And thanks for the tip, I might combine a cannon/cannon setup as well as a cannon/beam so that all of them work at short and long ranges.
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      A small PD turret

      Alright, let me see if I can rebuild this turret. I guess I should really do it in space so that I don't have that pesky gravity. I'll let you guys know if it's fixed. EDIT : Well that worked! So I built it in space, aligned with C, and pretty much built the 'raw' turret itself. Now when I move...
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      A small PD turret

      Exactly. So how do I fix that? I do believe the placing of the rail is correct, it's just that the core auto rotates on that direction..
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      A small PD turret

      Yes, it's turning sideways when I move towards the barrel. So here's what I see when I control the barrel. So if that's the reason, why does this happen? How do I set the orientation so that the core is still level?
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      A small PD turret

      Well I did test it out on my own using a small ship, but it didn't work. The AI moves the barrel vertically, but it doesn't turn. I'm kinda on a planet right now so it's a bit hard to do what you asked, but here's how the barrel is detached to the base, and how the base is connected to the...
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      A small PD turret

      Hi, so it's been a very long time since I've played Starmade. Last time I played it, the old turret docking system was still in place with the limited size and all. Now, I'm very excited about the rail system, shipyards, and these great new features so I started playing again. However, I built...
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      How to build a good anti-missile defense turrets?

      Well I've been doing some research about anti-missile turrets, and it seems that cannon-cannon weapon system is the best. But, I've also seen some turrets that uses beam-cannon weapon systems instead. Now I think that beam-cannon is a better defense, because it's a hitscan + it has rapid fire so...
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      Paint used to.. well.. paint

      Can't it be similar to Minecraft's way of using data values per block ID? For example, wheat seeds has 1 ID, but 7 data values signifying the growth of the wheat. If it's possible, there can be a number of data values for the block (Not sure if it's 6 raised to 8, or 8 raised to 6, but...