I have actually used logic before in many ways, to achieve the functions you suggest. Both sensing and reject docking
The main problem I have is I want specific recall docking orientation of the docking entity, that has multiple dockers.
Pickup points use to work well in the early stages of...
Main idea is to allow for logic control to turn Dockers on your ship on/off. Especially if you have more than one.
This would be seen in the hotbar as a faded icon or something to indicate it's inactive/disabled.
Useful for;
- preventing theft
- preventing mothership recall docking problems...
How did you get it to work?
Does it require you to run it from inside the starmade folder or something?
I didn't think the newer textures and blocks would work.
I think 2015-2016 for me too. A big fan of the computer, logic and rail system, I enjoyed making contraptions and machines. It was exiting with new updates coming out regularly with new features. Oh and I loved it when the etheral rails and the fleet system came out. I could see so much...
I'm kinda in the same space boat. ;-)
I've been unable to play games due to family and personal events impacting time I would normally use to play games.
When I do get time, I tend to play on my home server messing with old projects.
It would be nice to finally see a universe update.
I must jump...
Yeah, this one has been requested in different forms by different players in the past. Great minds and all that.
Still a valid request! I hope it or something similar is eventually added to the game somehow, because it has so much potential.
Cargo pod manipulation and docking is my own interest.
One issue here is, I was under the understanding thatthe pirates and existing Trading Guild NPC's are to be replaced altogether.
Pirates replaced by Scavenger NPC faction.
Trading Guild replaced by Traders NPC faction.
With NPC factions, you can generate many (not sure if there is a limit) and...
I like your options. Very practical.
Personally I would prefer a system where I could use player alias groups.
I would just have your list in 1, built into the fleet and apply player alias groups or individuals to each option.
This is so I could also include allies or individuals not in my...
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