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    1. Logic_inc

      MZV Logo 1.0

    2. Logic_inc

      MZV S-Ds-60 Stork 1.0

      To extend the crane, toggle the remotes/activation modules from left to right in order. Reverse the order to retract.
    3. Logic_inc

      FED Small Fighter 1.0

    4. Logic_inc

      MZV SS-P-2 "Worm" 1.0

    5. Logic_inc

      MZV I-S-15 "Viper" 1.0

      To enter the cockpit, use the button hidden by the 3/4 block behind the cockpit in front of the beams. The blast door should then open and reveal the wedge seat. Sit on the wedge with [O] and use the activation modules in the front to bring the seat forward. To exit, just do the same thing in...
    6. Logic_inc

      MZV S-R-1 "Eye" 1.0

      A small probe designed to hide away in deep space with its perma-jammer and watch for passing ships with its perma-scanner. The geometric shape allows for 360-degree scanner coverage in all directions from the large sensor panels.
    7. Logic_inc

      MZV RP-U-2 "Bee" 1.0

      A small repair drone used for spot surface repairs of hull armor. The three wide one high beam array allows for passes that repair swaths of armor at a time.
    8. Logic_inc

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      Bit more information: I have seemed to isolate it to blocks/items without the radial item (ie. lights, crystals); the others seem fine.
    9. Logic_inc

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      Is anyone else's game crashing when dragging a block from the creative menu onto the radial selector item? I've managed to replicate it three times in a row so far.