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    1. H

      Read by Council Build helper changes needed.

      I agree with this, I think the slider should go up to 360 or so, and a text field next to it which allows up to 5000 or higher
    2. H

      Read by Council Remove low credit cap

      if 7.5 years is correct for how long it would take to hit the limit solo, this would be 65700 hrs... the most I have ever seen a player play any game is 10000 hrs...this limit would be completely unrealistic to hit, but if it is a problem, just store a 128-bit integer, which would allow 340...
    3. H

      Read by Council Remove low credit cap

      yes, I highly doubt anyone would ever hit the new limit without cheating.
    4. H

      Read by Council Remove low credit cap

      Well, this would be like carrying huge amounts of cash around IRL, unrealistic. I have hit it over 3 times(on 3 different servers) in under 1 hr, and after the starting phase, u can easily hit the limit in a couple minutes.
    5. H

      Read by Council Remove low credit cap

      I agree with this, the players that are skilled either A: play on a server where it is virtually impossible to get credits, or B: rely on the server having a bank, in either cases the game is completely reliant on the server owners patching this up, just recently the server I play on had it's...
    6. H

      Read by Council Remove low credit cap

      this would be a "bandaid" fix, at that point u could make all money just a cash block, it would work, but it seems like it wouldn't be as good as carrying the credits as a number
    7. H

      Read by Council Remove low credit cap

      it is for both players and shops, the real limit is 2,147,483,647, over that it just stays at max.
    8. H

      Read by Council Remove low credit cap

      what if u had a shop? you would have to constantly look over it to make sure it didn't go over 2bil, (which, if the game allows big shops u would go over in a single transaction), this would cause a massive loss of credits...
    9. H

      Read by Council Remove low credit cap

      this would work, however it would be much easier just to change the credit cap higher(change the datatype to long).
    10. H

      Read by Council Remove low credit cap

      this could work for the player, but this wouldn't solve the issue with player owned shops, also if someone doesn't know about the 2bil credit cap, they could get burned if they sell 50k computers while already having 2bil.
    11. H

      Read by Council Remove low credit cap

      You can store credits in a shop module, but there are a couple problems with this: 1. I personally don't want to have potentially hundreds of shops scattered across the galaxy 2. If u want to create a shop and sell to other people, the credit's don't automatically transfer to the other shops...
    12. H

      Read by Council Remove low credit cap

      It depends on how the game stores player data, but it would probably be possible to change it and still keep everyone's credits, if the game stores it in binary form u would need support for 32 bit integers in the file system as well until everyone's player data get's converted to the new system.
    13. H

      Read by Council Remove low credit cap

      java has support for 64 bit integers(max: 9223372036854775807), if they were to use a 64 bit integer instead, the credit cap wouldn't be a problem.
    14. H

      Read by Council Remove low credit cap

      If a person's goal is to be a merchant, or is trying to create a shop on a multiplayer server, the 2 billion credit cap quickly becomes a problem, please remove this limit.