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    1. V

      StarMade Ship Systems 2.0

      However, this system introduce the idea of a relationship between max power available and size of the ship ( due to stabilizer distance ) and a top off losses of power for weapon system. To get a gigantism deterrance, you just have to add a few things : 1) - confirm an " active reactor...
    2. V

      Systems 2.0

      every chamber linked to the reactor need to consist of at least X reactor blocks * Y ratio. if you increase the number of reactor blocks, you have to increase stabilizer's - maybe even to move them farther - and then to increase the number of blocks in every chamber to have them keep working
    3. V

      StarMade Ship Systems 2.0

      i thought the same until i remembered losses due to topped internal capacity of weapons in the case of a large group of X*Blocks of DPS weapon, the losses are ridiculous and almost all of the energy provided by the ship is changed in damage. Whereas in the case of X*blocks of alpha weapon, the...
    4. V

      Damage scale of warheads and missiles and nuclear weapons

      Mork 2 : "Even in atmosphere large amounts of armour does make a difference. The larger battleships at the end of world war 2 had 12 inches or 150mm armour in is main waterline belt armour. The armour varied around it but I forget the name the sister ship to the battleship Yamamoto took 30 plus...
    5. V

      Some more Intership Communications

      not if it is a 100% slaved push effect. ( like a 100% ion effect do 0 damages to unshielded blocks )
    6. V

      SO LOST

      when slavage/weapons modules are like XXXX XXXX they are more powerful, right, but only because all their power is gathered into 1 input. making a X X X X X or a XXXXX salvage/weapon produce the same damage/salvage power per blocks, it will do 5 x 10 damages bullets by ex, or...
    7. V

      Some new bugs since update.

      same. at long range, there is no problems, but once in 200-300m range, it looks like Lighten mode. ( ex a shop )
    8. V

      SO LOST

      this page of the wiki. the 4x4x4 and 5x5x5 power reactor layout are academic design. they have almost no purpose except in small drones. last thing : an optimized line ( or cross or T or L...) of less than 9 block is less efficient ( energy/block ) than 9- groups of 9- blocks.
    9. V

      SO LOST

      about the speed of ships. with standart thruster with standart server settings, the max speed is 75, with an overdrive passive effect, it is 2 x 75 = 150 server max speed can be changed on settings in starmade folder ( most MP server use 100-150+ max standart speed ) but you don't want to...
    10. V

      I cant walk around a moving ship any more :(

      i noticed the same, i undocked my ship, went backwards in another sector ( only using S key ), and came back to where i was docked to ( only using W/z key ), while changing sector ( at around 100m/s ), my ship was teleported 20-30m upward.
    11. V

      Broken Warheads

      i have a BattleCruiser/heavy cruiser in WIP, which is meant to use a torpedo room slightly inspired by your design, with 12 torpedoes ( 3 ready to launch, 3x3 in stores ). however, as explosive charges are rather useless for now and this room takes a huge amount of place... it will be the last...
    12. V

      Broken Warheads

      moreover, those charges could be improved, and made more like standart weapons ( adjacent blocks could be seen like one huge explosive charge, instead of several smaller independant ones like for now ) they would still be triggered by ennemy fire, ramming, or activation blocks ( this...
    13. V

      Build mode help on static entities

      you may try R-shift.
    14. V

      How to make credits as a begginer?

      in single player, you can use the command /give_credits number player it doesn't work, the price of advanced blocks ( computer...) is exactly the sum of the price of its components.
    15. V

      White Boxes in the Galaxy Map

      it doesn't solve the problem but may help making the game still playable. i have found that selecting a path ( anything except a sun, because you can't really reach it safely ), and going there, can remove the white problem on the system you are in ; then, only the selected sector is white...
    16. V

      Collision Damage Exploiting Ships?

      it may make self-made torpedo more valuable. about the single-player use, where can we change this kind of settings ? ( max speed/sector size/collision....)
    17. V

      Factionless player mining bonuses

      i have learnt something... pirates spawns depends a lot on your server, a few month ago, i was in an MP server where patrol of 3 to 12 isanth/small player ship/turret ( ! ) happened a lot ( far from any pirate base ), while nowaday on another server, i have only met 1 patrol of 2 isanth near...
    18. V

      Factionless player mining bonuses

      right, and that is why they have rather good chance to meet more experienced players, while they are on or offline, and a small beginning unfactionned ship is very easy to steal/destroy, as a very first not-homebase base and as it only need a few shots to destroy stores... and there is still...
    19. V

      Factionless player mining bonuses

      well... pirates ? moreover, lonely players usually don't settle at 20 system from the spawn, they stay in 2-5 system range, where most of players and factions are already settled.
    20. V

      Factionless player mining bonuses

      i think it is more about the fact that factionless players can't have safe homebase, and that their ship can be stolen very easily.