Search results

    1. P

      Better auto declare messages

      Right now, if faction A attacks B with auto declare enabled: A gets a mail and a news post with the responsible B just gets a mail with the auto declare I'd like complete info on both sides: - Responsible -Time -Location
    2. P

      Dimension info on ships

      By selecting a ship and clicking a hotkey ( or scanning the system) you could get dimension info, if not additional info related to systems of a ship/station.
    3. P

      More detailed faction point "bill"

      right now i have no way of knowing how much each individual system costs and what factors are actually taken into account for its calculation. i'd like a dropdown of my systems and how much they each cost per turn.
    4. P

      galaxy map faction filter

      Right now if you show check the by relation box, it shows every faction. i propose a sub filter: neutral, friend and enemy, and only show those systems.
    5. P

      Naming Galaxies, Systems and Sectors

      first to claim should be able to name their conquest. Once named, only admins can remove it or change it.
    6. P

      Recognized Spawned ships are autofactioned

      If a ship blueprint is equipped with a faction cube and is spawned, the ship would be autoset to the player's faction and rank.
    7. P

      Recognized Include Docked entities for copy/paste

      Im thinking this to make drones and drone carriers design more seameless but this could include carriers with multiple hangar bays that have fighter escorts...etc. not to mention turrets...
    8. P

      cooldown after decloak

      mentioned before i believe. but cloaking/jamming should have a penalty cooldown, depending on the "strength" of the scan before you can cloak again. Right now you can just cloak right after a scan, and during Titan class battles this gives a distinct advantage to the one that's cloaking instead...
    9. P

      Headlights

      At first i thought that beacons worked this way. Sadly they dont. I'd be nice to have some sort of external illumination to light up those dark and spooky stations, both in ships and personally.
    10. P

      Spawn inside ship

      How about this: When spawning a ship from a BP, you are automatically put inside the ship's core. this is most useful with ships ranging in the millions of blocks, or with large dimensions.
    11. P

      sell multishot directly / sell all button in cargo boxes

      http://starmadedock.net/threads/sell-multiple-items.5686/ something similar to what's suggested here. Having to split multiple multi-shot stacks to sell becomes time consuming, as well as selling items one by one. We could use with a faster way to sell items, either selecting them or just a...
    12. P

      Zoom in while flying

      Precision weapons sometimes have huge range, 8km-24km but without a zoom feature they're pretty useless unless you have AI doing the shooting (and sometimes AI doesnt even cut it)
    13. P

      Implemented chat channels

      i believe someone already suggested this, but slaved to another set of blocks. Chat channels are a common thing amongst the mmo games, it allows trade/faction/allied/war/general/recruiting/support to all be in their respective sections without cluttering up the screen and make it easier for a...
    14. P

      Faction Waypoints / more personal waypoints

      Like the title says, we need faction wide waypoints so that it's easier to coordinate fleet actions, or simple convinience. founder would have the only right to edit them at first, but could give other ranks permission to add or remove. And personally i could use with a couple more waypoints...
    15. P

      Picking up loot clouds

      Picking up loot clouds right now sends items to your inventory, even while in a ship. With cargo linked if named it seems only natural that, for ease of gameplay, pirate loot will instead go to a ship cargo hold first, since its the ship thats picking it up.
    16. P

      storage pulls and bps

      Storage pull settings are not saved trough blueprints right now, which makes any messing with them pointless in mp. Also, with current GUI is pretty tasking to setup a comprehensive pull list, i suggest a word matching based pulling ie: if contains "hull" pull x amount of em if starts with...