Search results

    1. ReaperEOD

      Importing your favorite ship hulls per request (1 a month)

      Hey Omega, I'm totally new to the concept of importing and don't have any experience, but I've still had dreams to create fighters, ships, and even stations from Tachyon: The Fringe and am looking for help anywhere I can get it. I've made attempts at the mining ship, fighters, and Olympus...
    2. ReaperEOD

      Truly recommended PC specs for playing Starmade for real

      Trying a new server doesn't hurt anyone. I tried lazygamerz (currently rated #4) and I find it to be great. The benefits of voting are not overpowered such as teleporting anywhere a voter wishes and relies more on game mechanics. The server is active as well, and the admins are extremely nice. I...
    3. ReaperEOD

      Truly recommended PC specs for playing Starmade for real

      My faction had started on EE for a couple hours but then a person was allegedly mining and causing unplayable server lag. I'm over on a server now where the max block limit is 500,000 for ships which I find to be reasonable. Oh, and my Poseidon is pretty much complete. You should add me and...
    4. ReaperEOD

      Warp Gate/station clarification, how does this all work?

      Yeah I have this nightmarish block with a bunch of logic systems and warheads inside. Basically if anybody blasts it or gets inside the warp computers will be lost, and they can't modify the gate itself so they would be forced to use a tiny gate. But that door is a great idea, I'll try that...
    5. ReaperEOD

      Warp Gate/station clarification, how does this all work?

      Well actually my warp gates are going much further than just my home base and a place 8 systems away. I'm wishing to connect galaxies and prevent a swift invasion of my own galaxy. I'll try the big to small jump gate using a bunch of rock and see if it clips them off or not, that sounds like a...
    6. ReaperEOD

      Warp Gate/station clarification, how does this all work?

      I just had several questions about warp gates and stations that I don't have an opportunity to play with until it's too late, and I don't want to regret building a network to another galaxy and cause an invasion of my own territory in the process especially when I'm not ready to defend myself...
    7. ReaperEOD

      GalSpan To Pursue Extrasolar Mining

      I'm doing what I can to rally people and get them interested, even went to the Tachyon forums to find people interested. We're not a large enough faction yet to spread across multiple servers however. I'll talk about it, but continue getting established here. Is there a server you would prefer...
    8. ReaperEOD

      GalSpan To Pursue Extrasolar Mining

      Is it not listed or compatible for you Jorge? I could attempt a switch to somewhere more populated like ElwynEternity or Cosmic Pantheon (somewhat fitting perhaps) with my other member, though I'm getting pretty well established.
    9. ReaperEOD

      GalSpan To Pursue Extrasolar Mining

      Greetings, FD it is both a contract and an employee opportunity. While transportation to our area is sparse, we are still working on getting the Hephaestus module and the Olympus Station fully constructed. Khelben, once the Hephaestus module is complete, construction will immediately begin on...
    10. ReaperEOD

      Structure Menu Suggestion: Combat Ready

      Thanks so much!
    11. ReaperEOD

      GalSpan To Pursue Extrasolar Mining

      Attention all contract pilots seeking a profitable career with the most prestigious company in space. The Galactic Spanning Corporation is preparing to secure Independence Station from its former inhabitants, the Bora. Although our company has legal rights to the station, we fear that these...
    12. ReaperEOD

      Structure Menu Suggestion: Combat Ready

      No I think you're right, I have very little experience with interiors or the activators. Can you really set it up to deploy drones/ships? That's exactly what I'm looking for, because my flagship will be far too massive for agile combat.
    13. ReaperEOD

      Structure Menu Suggestion: Combat Ready

      Yes I was just wanting to suggest a way to make the structure menu (default 'delete') more viable. I presume it's a tool that's meant to help manage larger crafts and structures, but I feel this purpose is lost when it takes one or two minutes to open the menu on large crafts. In a pinch it...