I've been working on a few similarly themed ships for a while and I thought it was about time to share.
So...Shark Fleet!
Here's the whole gang:
Here's my frigate Reefshark by itself. Big turrets. Not much other armament. 'Tis a silly ship. Full interior.
Here's my missile cruiser...
The game currently uses weird and counterintuitive abstractions for rotational inertia. This is a shame, because for point arrays, the proper physics calculations are actually really easy. For a point mass at a distance from an axis, rotational inertia = distance * mass. Distance of a given...
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