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    1. Aiyoki

      Kadean Royal Fleet (Original Ship Designs)

      Thanks! It's going slowly but I suppose that's to be expected for a titan type ship isn't it. In any case I made a little more progress with some of the interior and have finished laying out the main ship hangar and flight control room: And some progress on the forward exterior: The...
    2. Aiyoki

      Need assistance Getting a multi-cannon Bi-Axis Turret to work properly

      It's working splendidly! :D Combined the 4 cannons into a single entity and adjusted the base a bit for consistency and the results are perfect! Updated my ship's development page with the new turret info Kadean Royal Fleet (Original Ship Designs)
    3. Aiyoki

      Kadean Royal Fleet (Original Ship Designs)

      Turret update: My first attempt at a functioning turret Have to admit I never thought I'd be bothering with turrets until now. Say hello to the Hyperion Vulcan MK I:
    4. Aiyoki

      Need assistance Getting a multi-cannon Bi-Axis Turret to work properly

      The turret works correctly now. it works with multiple AI in the cannons but gets confused so the turret basically wigs out trying to acquire multiple targets so what I think I'll do is just change it so the four cannons are a single entity attached to the base. This should solve the glitchy...
    5. Aiyoki

      Need assistance Getting a multi-cannon Bi-Axis Turret to work properly

      That could actually be the issue... So pretty much the top and front of the base core needs to align with the top and front of the cannon core. Which is actually a bit tricky to accomplish if you don't place the docking rails and turret axis blocks at just the correct facing. @_@
    6. Aiyoki

      Need assistance Getting a multi-cannon Bi-Axis Turret to work properly

      I'm sure. The base moves in a full 360 degree circle when I'm in it but for some reason when I'm in the cannon that is attached to the base I cannot make it rotate on the base's axis.
    7. Aiyoki

      Need assistance Getting a multi-cannon Bi-Axis Turret to work properly

      Alright so... I set one AI in a single barrel attached to the base but this did not solve the problem... I did notice that while piloting the cannon manually I was only able to rotate on the one axis... so basically, for some reason I'm not able to rotate the base while controlling the...
    8. Aiyoki

      Need assistance Getting a multi-cannon Bi-Axis Turret to work properly

      Alright that is unfortunate that the Cannon barrel AI fights with itself like that, but it makes sense now why I'm having an issue. On a work break right now but later I will test out the turret with just one cannon attached to see if that solves the problem of a base that doesn't rotate. One...
    9. Aiyoki

      Need assistance Getting a multi-cannon Bi-Axis Turret to work properly

      -I have the turret base attached to a vertical turret axis on the side of the ship facing towards the front of the ship. -I have the 4 separate turret cannons each attached to individual horizontal turret axis facing the front of the turret base. The issue I'm having is that the cannons work...
    10. Aiyoki

      Kadean Royal Fleet (Original Ship Designs)

      Not sure of the rules on bumping topics so if I'm doing it wrong let me know... >_< Testing out some of the logic (must admit I've never fiddled with Starmade logic before... >_< ) allowing me to open and close plex doors that hide or reveal the primary missile systems on the front of the ship...
    11. Aiyoki

      Kadean Royal Fleet (Original Ship Designs)

      Dimensions: L512/H73/W371 Weapon Systems: 1 Main cannon (Laser) 12 Lock on Missile Arrays Structure: Power Capacity: 500mil Power Regen: 8mil/sec Shield: 389k Armor: 1.3mil Structure: 61mil Other Systems Radar Jaming Jump Drive (2 systems) Scanner Primary Role: Tactical long-range bombardment...