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    1. RODLON

      StarMade - PvP & PvE balance, Perspective & Direction

      Im really happy that you realized what you were doing with the game was not the way, its a huge step to make this game a good one. But I think it still needs a deep redesign of ship systems and gameplay (probably you already planned for some). I wrote some comments about this in the past...
    2. RODLON

      What makes a good mechanic?

      Maybe not completly scrapped, but rethought, definetly. I relly dislike the old system, its just building long lines with a completely arbitrary and nonsense generation cap. I also dissaprove the new system, not because I don't like the idea, which is much better than the old, but because the...
    3. RODLON

      Prerelease v0.200.250

      You keep trying to add restrictions to a game where you can build anything without changing the base game mechanics, so the players can only build the way you want them to build. Its fascinating to see how you keep trying to come with a restrictive design while keeping the "build anything"...
    4. RODLON

      No updates for months

      The changes they are making take a lot of time but someone could spare an hour to post an update about what have they done, what are they doing and what needs to be done before the next release. Maybe the power system its a change so big that everything else needs to be adapted before the game...
    5. RODLON

      StarMade Ship Systems 2.0

      These proposals are getting really complex... Why not come up with a simple system that works? Questions like "what will prevent a player from doing X?" should be answered with how the design works, not with parches on top of it. Like creating random resources as "tech points" or imposing...
    6. RODLON

      Satellite galaxies

      Simple idea: Remove over a quadrillon galaxies from the game, left only one. And add smaller satellite galaxies around it. Like we have here in the real world. It would be cool to have somewhere to go outside the main galaxy, but not so big or far away or infinite that you can just forget about...
    7. RODLON

      StarMade - Devblog May 8th 2017

      That would be cool, the game feels too creative sandbox, but for this kind of games "a lot of stuff and time" or "more difficult" can traslate directrly as "more grinding" which is really bad. Try playing Factorio, you will need to do a lot of difficult things on the planet surface before...
    8. RODLON

      Read by Council Auxiliary Power Computer for logic access

      This suggestion is old but it's even more important now that there are sensors in the game. Aux power could be turned on only when ship energy is not full, or whatever condition you can think of.
    9. RODLON

      I made a Turbo Lift, One button control

      Is this system still working? I tried to make something similar for an elevatot but shootout rails shoot away my elevator after a few blocks, like if it collided with something, but there is nothing...
    10. RODLON

      StarMade v0.199.535 - Spring Cleaning

      What does the "a" update fix?
    11. RODLON

      Chaindrive 3x3x4 - Wireless module clock method, no more undockings! 2017-04-27

      Just a chaindrive based on the wireless logic module clock, I tried to make it compact and easy to install and use. Let me know if you have any problems and will try to improve it! Installing the downloaded file: Copy it to the "templates" folder inside Starmade folder. If downloaded with...
    12. RODLON

      StarMade Surprise Update

    13. RODLON

      Power System Overhaul Proposal

      Have you played "Pulsar: Lost Colony"? They use a heat system similar to this proposal and it works pretty well, but Pulsar also have active coolant and the ability to limit the power that the different systems can use, without that you don't have a lot of control of the ship. Anyway, I just...
    14. RODLON

      Overheated ships - Turn to derelict if not rebooted

      I think its a great idea but only for big ships (big being defined by something that makes sense). The small ships and turrets should just explode and be obliterated because an overheated core looks powerful enough to do so. If not, the space will become laggy with a lot of tiny scrap ships and...
    15. RODLON

      StarMade v0.199.349 - NPC Faction Update

      I hope that the "older issues" include the weird thing that happens when changing sector and the high speed glitches like player disalignment, floor traspassing when using gravity and raycast innacuracy.
    16. RODLON

      StarMade v0.199.349 - NPC Faction Update

      That's a way but I think the rail dock outputs a signal when docking, and it undoks when getting a signal, so it can be made to automatically undock itself if an "anti-steal" mode is active instead of a door.
    17. RODLON

      StarMade v0.199.349 - NPC Faction Update

      There is something wrong, I was able to steal and dissasemble a big transpor ship almost without open fire. I touched the docking block of the npc ship with a public rail from my ship, so the npc ship magnetic-docked to mine. I moved it to my sector, destroyed the faction block with a small ship...
    18. RODLON

      Dev Blog : December 6th

      Well, this is starting to look like X3: Online. But better.
    19. RODLON

      Fix NPC Shops = Fix The Economy

      That's right, you can't compete with npc shops... And the only reason people buy overpriced products at player shops is because there is no enough stock in npc shops. BTW, I play on that server and I usually buy your overpriced ores/shards.
    20. RODLON

      Recognized by Council Additional fleet commands

      Adding more basic (and obvious) commands would be great for short-term and the programming behind them could be directly used for the next fleet system. Also the redesign you suggest is a small change and would make it a lot cleaner.