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    1. H

      Recognized How to fix planets

      I don't think it's a good idea to make weapons useless against planetary targets, because this is not realistic. Lasers, of course would be diffused by the atmosphere and not be very effective, but a missile should be able to penetrate the atmosphere and hit the planet, as IRL.
    2. H

      My ship is hungry, feed it!

      As I said, we have a very easy configuration option in the server.conf files where features you don't want don't have to be used. If you don't like managing fuel, you don't enable it. If you don't like mining, you just give everyone infinite money and make it a "sandbox". I think more depth...
    3. H

      Food and/or Fuel

      I support both, turning it off could be as easy as a server.conf setting like "ENABLE_HUNGER_BAR". In addition once AI and npcs are a thing, there could be NPC farm worlds and hydroponic stations/facilities that grow food which you can barter or steal, and you could have hydroponic blocks for...
    4. H

      Planets and Enviornmental Hazards

      I really like this idea a lot, and I think along with dangerous planets we should have ship based teleporter systems for beaming down to the surface of planets. These could be extremely expensive to build so as to keep them at a high "technology level" but I really like the idea of this. You'd...
    5. H

      My ship is hungry, feed it!

      What if there were some sort of resource family that you could mine which would work sort of like the Star Trek "dilithium crystals"; you wouldn't necessarily need one per reactor module, but maybe link your reactor modules to a central reactor core or something, and have 1 crystal power up to X...