I found a related post in the BugTracker: ⚓ T1931 unlinking/removing factory link with shop module causes crash
But it took a bit to find and searching for my problem here on the stardock didn't yield me any results, so I thought I'd bring it to the forefront here.
I tried removing a shop...
Add the ability to link Lights to Factories or Effect Computers.
When the Factory or Effect is 'Active' the light will light up. Or maybe link a 'Not' logic between the two.
The problem with using a switch or button to turn on/off a factory is you don't know if the factory is already in use...
A simple yet effective feature.
Being able to slave a display module to another "master" display module so that information could be updated among all slaved displays. This way you avoid the tedium of having to update each display manually. Restricted to the entity the displays are on of...
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