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    1. Capt Black001

      New Power DEV Thread

      DEV 157 Fails to start the game. Launched the launcher, hit start, computer works for 3 seconds and ends. Checked task manager, never loaded up. Its a dud Also tried rebooting, same, I updated Java too and tried the game, and nothing. Now trying to switch back to 156.
    2. Capt Black001

      New Power DEV Thread

      Here are my findings as of DEV 153
    3. Capt Black001

      New Power DEV Thread

      Ive been doing a lot of my research on power verses weapons or support tools lately and Ive came to a conclusion, If you are building a fleet of ships and build a carrier for it. I can see using 5,000,000 power regenerated carriers with hefty weapons. In the past, I was able to build 9 - 12...
    4. Capt Black001

      New Power DEV Thread

      I will be posting the current DEV build when charts are done.
    5. Capt Black001

      New Power DEV Thread

      I will be including a spread sheet explaining what distance for amount of stabilizers and how big of chambers is required. I will also be doing some tests on larger ships too, up to 10,000,000 power generated. If my computer can handle it.
    6. Capt Black001

      New Power DEV Thread

      I stand corrected, I did some further looking into, I believe I'm seeing Class Ship Sizes here, take a look for your self This one shows stats for a 1000 Power block count giving it 10,000 power. And finally the Stats for a 1,000,000 power regen as of DEV 148
    7. Capt Black001

      New Power DEV Thread

      I'm not sure if I like the changes in the distance between power reactors and stabilizers. I had to retrofit all my ships in order to regain 100% stability. Doing some math, if you were to build a ship that required 100 power blocks, this will give it 10000 power regen in total. so 100...
    8. Capt Black001

      New Power DEV Thread

      Wow, all that over spaghetti! Well my Rigatoni-Miners are doing fine. I'm back with another report, concluding DEV 134, and Beginning DEV 136. Well I continued the battle to get anything done on my station. I increased my power to 100 blocks so I had a power regen of...
    9. Capt Black001

      New Power DEV Thread

      Starmade DEV 134 StarMade stardate 200.134 I started everything from scratch, new Universe, a fresh start. I built my starter ship for mining, I tried to get lots of salvage modules from the shop but only had 70 to sell. So I have to find another way. I came across a decayed derelict station...
    10. Capt Black001

      New Power DEV Thread

      Have you a Faction module on your Turrets? I found in recent builds a faction module was needed in order for a fleet to mine an asteroid . Without it, it looks like they were mining, but the block count of the asteroid never moved. So a Faction module is probably needed. But don't enter Faction...
    11. Capt Black001

      New Power DEV Thread

      Here is my continuation of my testing of what works and what doesn't. Testing Dev 124 - Checked the docking system, you can have an entity with no power, or with old power, and it will dock to a shop. Once you attempt to dock an entity with new power system to a shop or station still using...
    12. Capt Black001

      New Power DEV Thread

      I've been doing some extensive research on building effective Miners and fighters. During the DEV upgrades, I've seen many changes in the past month. I'm testing on Local Server only. Survival mode, and Hard Setting. The area I'm testing involves STARTING OFF NEW, Building your first miner...
    13. Capt Black001

      New Power DEV Thread

      After creating a new world, I checked my fighters cannon computers, they were pointing in the right direction. So once again, the aimimg of ship weapons are still off. I'm a way ahead of ya, and allways fresh
    14. Capt Black001

      New Power DEV Thread

      Ok I tried the new dev build, I couldn't get in. Critical error NullPointer Exception Null. I tried it 3 times, not working. I had some factioned ships and a factioned station, would that have anything to with The Crash. now to start a new world again.
    15. Capt Black001

      New Power DEV Thread

      You might be right on that, that means that computers are no longer being aligned to the ship when placing it. that little bug wasn't there before.
    16. Capt Black001

      New Power DEV Thread

      Perhaps we should do something about that. Considering we are the testers, we should know whats going on by gathering our resources together. make a list of the bugs, whats been tried and tested. Ill start it off with this list. AI Is the biggest Bug, as soon as you put it on...
    17. Capt Black001

      New Power DEV Thread

      I see we have a new dev update 200,119 . I hate the guess work everytime I try something new and not knowing what was changed, fixed, or is still a BUG (still working on it. I looked in the starmade folder, searched this site, yet I don't know where you hide these update notes. Do they exist...
    18. Capt Black001

      New Power DEV Thread

      Well, I gat into a few fights with the Pirates, (That's Pirates 3 Me Zero. For those keeping score.) I noticed that with no armor, no shields, just systems, you get hit once, youre kicked out of an overheating ship, So I Reboot, wait the 40 seconds and go in, reboot again, and again and again...
    19. Capt Black001

      New Power DEV Thread

      that's was new to me, when was it shared with the rest of us.
    20. Capt Black001

      New Power DEV Thread

      In conclusion with my first post in tis thread. Any Ships or Stations with the old power system, will vanish . its clashing with the new power system. The game will Despawn them. I suspect it will do the same with Shops, considering it has the old system too. I haven't seen it happen yet, but...