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    1. Zekester81

      One Year

      my hard drive is dripping wet for an update if one should ever occur. one of these days i need to finish my impossibly huge and complicated fleet carrier that would be completely impractical to use in any way. but its beautifully ugly.
    2. Zekester81

      Review of my last year of Starmade

      Well, I built some stuff, but not much as I was working lots of OT in a factory. Then I lost my job and my internet for about 8 months. Got a new job, got my nets back. Rebuilt a bunch of old ships for all the new stuff that I hadn't gotten to before I lost all my nets, to find out that the...
    3. Zekester81

      Distributed Monetization

      I could never accept money for something I created in someone's video game. Even if I could make something good enough that someone would buy. Creations in game-play should never be marketed(for real money) IMO.
    4. Zekester81

      Blood Asp Class Frigate - reworked

      completely reworked for latest release
    5. Zekester81

      Engine Porn

    6. Zekester81

      Zeke's Small Ship Pack - Update for new power/weapons

      Reconfigured and dropped to 4 ship types with 2-4 variants for a total of 12.
    7. Zekester81

      Zeke's Starfighter Pack - Zeke's Fighter Pack 4

      *The Skate needs it's center console removed from the cockpit in order to enter the ship. This will be fixed in an update ... sometime.* 10 starfighters reconfigured for the current build. Includes 3 bombers. Two lager craft have misXmis forward launching, and the smallest one has a single...
    8. Zekester81

      Docking Arm Mock-up - better mockup

      Added a (mostly) enclosed version to give better idea of how it looks
    9. Zekester81

      More in-game block information

      I went with not sure. IDK if I'd rather see updated tutorials or more information and better descriptions added to the wiki. New youtube video tutorials would be nice though. I miss Bench's vids. Also, it may be better to wait until the game is more complete.
    10. Zekester81

      The ability to dock your ship with an extendable/retractable arm

      Try this out. I tested all controls. https://starmadedock.net/content/docking-arm-mock-up.7786/ The logic is not compacted, left open so all connections could be seen. Display modules tell where to connect wireless. This has a door, docking arm, and small ship docked. When arm is fully...
    11. Zekester81

      Docking Arm Mock-up 1.2

      Mockup of extendable docking arm and wireless/auto extend/retract control setup. The logic is not compacted, left open so all connections could be seen. Display modules tell where to connect wireless. This has a door, docking arm, and small ship docked. When arm is fully extended, pickup rail...
    12. Zekester81

      The ability to dock your ship with an extendable/retractable arm

      It's actually really simple once you figure it out. I believe he's only trying to dock his personal ship, which takes only some wireless, activators/buttons, a couple delays, and some rail activated logic. I'm going to make a small mock-up and post it here. My house is just so cold right...
    13. Zekester81

      The ability to dock your ship with an extendable/retractable arm

      Lol, it took me forever to wrap my head around it too. About 12 hours and a migraine to set up a system that worked with no glitches. IDK about a video, but I'll see if I can work up an easy to read diagram of what I'm talking about and will post it here.
    14. Zekester81

      The ability to dock your ship with an extendable/retractable arm

      Set up logic on the station to trigger the docking mechanism upon contact docking. Docking only works one way with the systems we have now. If you're trying to do ship to ship docking, the ship being docked to has to have the mechanism. I actually made a USD style docking mechanism that...
    15. Zekester81

      The ability to dock your ship with an extendable/retractable arm

      Docking arms are completely legit, and they do work. I had a station with retractable arms for docking ships, and it was even enough to pull them snug up to the station, but it took a LOT of mass enhancers.
    16. Zekester81

      Free Stations

      Non HBed stations generating money might be very good incentive. Perhaps a way could be found to combine a couple ideas here. Make certain systems make a station ineligible to be set as HB, like advanced factories and shipyards. Using the cargo system and shipyards in combination with...
    17. Zekester81

      Stations without homebase vulnerability can generate ressources+refine at 500% efficiency chambers

      Perhaps shipyards or factories or some other function that may be necessary for a faction may make a base ineligible to be set as HB, along with giving buffs. It might encourage people to spread out some, giving them things they must defend to maintain, and are necessary for higher level play...
    18. Zekester81

      Standardization

      I use various size containers, no standards either. To get around space constraints, I dock all containers on external rail systems during transport. And yeah, logic makes cargo fun.
    19. Zekester81

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      Me Like Very Much. Someone get that cat a big can of tuna. I would take off my clothes and throw money at my screen, but somehow I doubt monopoly money would help very much.
    20. Zekester81

      Otherwise, you might backup you worlds, blueprints, templates, ect and try a fresh install...

      Otherwise, you might backup you worlds, blueprints, templates, ect and try a fresh install. Failing that, I'd look for a bug report, or make one, and send logs and maybe a DXDiag file.