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    1. akimzav

      Unloaded combat lazy solution

      Soo i heard that unloaded combat is not planned right now, and for me the main reason for it seems to be the complexity of such mechanic. As it was mentioned in comments on the last newspost, player-built ships can have complex structure, thus having largely varying efficiency of blocks, which...
    2. akimzav

      Armor, damage and penetration

      I apologize in advance for such a wall of text, but here it comes. One of the biggest problems in Starmade as i see it is that there is no clear reason why not to make death cubes (or spheres, if you know about build helper). They have the best possible ratio of thickness of hull to number of...
    3. akimzav

      A small but useful tweak for in-game windows

      My suggestion is simple: only allow scaling a window if some key (Ctrl, for example) is held down. You still can move windows freely. The logic behind this is obvious: scaling windows is used much less than repositioning, and miss-click that caused scaling instead of repositioning is really...
    4. akimzav

      Planned Remote turret control block

      I propose basically the following: make a block which can be connected to docked ship core, and which will will allow taking control of that block it is connected to, maybe in somehow limited way (f.e., can not switch to other docked cores while controlling one, and/or can not undock while...
    5. akimzav

      Thruster positioning and maximum speed

      When I first played Starmade, one thing seemed exeptionally odd to me: no matter how hard you try, how many thrusters and in which shapes do you place, your ship's maximum speed will be the same. Now I'm suggesting to fix that. How do I see the solution: Each parallelepiped of thrusters...