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    1. Lithrus

      LASER-V Transport System 2017-01-23

      LASER-V Light All-Purpose SERvice-Vehicle The LASER-V Family of ships was born out of the need for a small, yet stylish transport vehicle. Most shuttles are too big to fit through small gaps and too clunky to offer superior agility and speed. On the other side, many makeshift speeders offer...
    2. Lithrus

      Planned Give planets more of a meaning

      That's actually a really good idea... Using seperate instances. Except lag?
    3. Lithrus

      DISCONTINUED

      Love the server, but faction map is annoying since all the factions on the map have turned purple, and that's pretty annoying when you're in a heavily faction based server.
    4. Lithrus

      Huge Unnamed Space Colony

      Love the hangar design.
    5. Lithrus

      Read by Council Simple and balanced Mobile Shipyards

      I see what you mean. However, in my original post, I stated that manufacturing of the parts themselves are better left for stations. What I meant by disabling jumpdrives was as I said DURING production of a vessel. And maybe there should be a scanning ability to detect large ships, dynamically...
    6. Lithrus

      Read by Council Simple and balanced Mobile Shipyards

      Still, it would take time to build anything in a shipyard on a ship depending on the size, and maybe make jumpdrives disabled when building a ship?
    7. Lithrus

      Read by Council Simple and balanced Mobile Shipyards

      ^ Ithirahad Yeah, a station is basically just a stationary ship. Since they're stationary they should get some defensive buffs (Shield cap, harder blocks, etc) or even a power or manufacturing buff. But players should have the ability to have station systems on a ship. After all, what's a...
    8. Lithrus

      Read by Council Simple and balanced Mobile Shipyards

      Under mobile shipyard usage (A spoiler) "For balancing reasons, it may be better to restrict manufacturing of parts themselves to stations, however, mobile shipyards can utilize these materials by storing them and manufacturing ships on the spot."
    9. Lithrus

      Read by Council Simple and balanced Mobile Shipyards

      IF you actually READ the post, you'd see that we were just asking for SHIPYARDS on ships with major nerfs and taking time. You'd ALSO realize I said that factories probably WOULDN'T be on ships.
    10. Lithrus

      Read by Council Simple and balanced Mobile Shipyards

      Blaza612 I know, I read your post. It just recieved some bad votes from the community because I think of all the complication and everything. I tried to make the community and developers find some common ground in this post. And yours is the post I was referring to when I said on line 2: "To...
    11. Lithrus

      Recognized Solution for round planet

      I know the game project called "Seed of Andromeda" and Space Engineers both were able to create rounded planets.
    12. Lithrus

      Read by Council Simple and balanced Mobile Shipyards

      In the balancing section, it states "It should take TIME to build ships on a mobile shipyard, such as a base time of 3 blocks/sec (Just an example), and quite possibly have a "Progress bar" similar to that of a factory, that fills up as more blocks are loaded into the building of the ship."...
    13. Lithrus

      Read by Council Simple and balanced Mobile Shipyards

      I completely agree Drakkart
    14. Lithrus

      Read by Council Simple and balanced Mobile Shipyards

      We've had shipyards for some time on Starmade, but it'd be nice if people could say, build ships on the spot as needed, live nomadically, To start off: Yes, I know there have been other posts about this, but many of them ask for complicated systems or massive nerfs. I'm proposing a system...
    15. Lithrus

      Building, I guess. Waiting for awesome new server to launch.

      Building, I guess. Waiting for awesome new server to launch.
    16. Lithrus

      xx 2016-02-21

      -lithrus deleted this excuse of a ship
    17. Lithrus

      Looking for a harder Server

      In maybe 6-8 weeks, me and a bunch of friends are launching a hardcore survival server, with NPC factions, overhauled economy, and sensible faction territory. Maybe you could try it out when its done!