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    1. Brokengauge

      Heavy Gunship 2021-12-11

      The Expanse is one of my favorite shows, and its final season has gotten me in the mood to build a gunship. This is not a replica or anything, it's my own design, but you can probably tell what the main influence is here. This is a "Heavy" gunship that typically escorts capital ships, chasing...
    2. Brokengauge

      An alternative FTL System - WarpSpace

      If I remember correctly, back in the day it was discussed why there were speed limits in the first place. Afterall, in space you should just continue to accelerate as long as you have the energy to put towards thrust. However, as a limitation of the engine (at the time) , it turned out that...
    3. Brokengauge

      An alternative FTL System - WarpSpace

      A thought; You could re-purpose the ftl distance chambers to increase the rate at which you travel in warp. What I'm thinking would be to have 3 ftl drives, and whichever bonuses you wanted attached to your drive, would need to be reapplied for each one. In this way, you could have a level 3...
    4. Brokengauge

      invisible display module

      I like display stickers. While i really like the retro look of the display block screens, it would be nice to have a lot more flexibility
    5. Brokengauge

      invisible display module

      I have found myself wishing for slab displays, recently...
    6. Brokengauge

      Roan Class Corvette 12_5_19A

      The Roan class of corvette is the RSN's fast, cheap escort and scouting vehicle. It normally operates with a crew of 5 - 12, depending on mission. It is armed with 2 quad barrel chain guns, 2 slow lock missiles, and several small AMS turrets.
    7. Brokengauge

      Rhodesian Class Frigate 2019-05-05

      The Rhodesian class is designed for solo patrols, fleet scouting, and chasing off smaller corvettes, gunships and drones. Compared to a destroyer, its top speed is fairly pedestrian, but its relatively thick armor allows it to engage several of its intended targets at once. Armament includes...
    8. Brokengauge

      Help with AMS in Weapons 3.0?

      Does a missiles damage potential also go down with the hp when being shot at? If so, then even if small AMS systems can't outright stop an incoming missile, then they can at least soften the blow. Otherwise it seems like outrunning or simply tanking missiles are the way to go, with AMS being...
    9. Brokengauge

      Brokengauge's works in progress

      I fit a large pickup truck inside the cargo bay. It has a dock which will shove it outside so the frigate can deploy onto planet surfaces. At least, that's the plan, anyway.
    10. Brokengauge

      Brokengauge's works in progress

      Progress pics. At this point I'm just refining the look, and adding the RP elements to it. A look at the crew quarters. There are 10 of these loft type. I'm planning on stuffing a few larger quarters in some of the unused spaces. Also need to install latrines, medbay, and maybe a rec room...
    11. Brokengauge

      Reactors define a armor limit and up to it we loose no thrust or turn rate+Add zero weight deco bloc

      I just don't think it's a very good idea. At this point I'm good with the game mechanics as they are I would rather see stabilization optimizations and stuff like that.
    12. Brokengauge

      Reactors define a armor limit and up to it we loose no thrust or turn rate+Add zero weight deco bloc

      We can already go crazy. I don't see how the reactor dictating how much armor I can use is supposed to help with my ability to role play. The same goes for reactor dimensions influencing turn rate. It just doesnt make sense. Where did this idea come from?
    13. Brokengauge

      Brokengauge's works in progress

      Rhodesian Class Frigate: https://starmadedock.net/content/rhodesian-class-frigate.7856/ Ship's post will be below. I'm gonna try to reserve this space for an index...like I'll ever submit enough stuff to need one... New frigate. 15 man crew. Weapons are meh, but meant to take out smaller ships...
    14. Brokengauge

      How much does turrets effect client performance?

      Oh, I feel you. I was simply describing what i felt was the best approach to turrets for the current game. I agree that sandboxes shouod not have limitations.
    15. Brokengauge

      How much does turrets effect client performance?

      All of my turrets point forwards...so I guess the prow IS the broadside. I have a 500m "battleship" I halfway finished that had 10 "large" turrets for other >200m ships, about 30 "medium" turrets to cover the flanks and take care of drones, and the same number of ams turrets for maximum chance...
    16. Brokengauge

      NuclearFun's Ships

      Some of my best ideas come from trying to salvage an oversight lol. Looking good man! Can't wait to check it out in-game!
    17. Brokengauge

      Shipyard of the Dominion of Trident

      If you want to see more, check out their old thread. The weapons and power update has kind of reset everyone's fleets.