Making disintegrators able to penatrate shields doesn\'t make it OP if you can counter it. Disintegrators aren\'t invulnerable to AMC fire and can be blown up. Although I do not disagree with you, overpowered weapons mess with game balance, I think this would actually help weapon balance away...
A ram ship is vulnerable because the big disintegrator warhead is vulnerable to detonation if you shoot it. So yeah, you can kamikaze, don\'t get blown up first.
Adding, torpedos, which would be homing disintegrator blocks that can penetrate shields could balance the distance and fight gigantism because it gives small cheap ships an effective weapon against, large expensive ones. Just like in the old battleship fights early modern naval warfare before...
A super fast titan ship would still have to try to evade a torpedo, unless they\'re well armored and don\'t care. That means the titan has to change targets, gets thrown off balance to deal with a threat, which smaller ships could use as opportunity to attack or escape. The idea being that...
A super fast titan ship would still have to try to evade a torpedo, unless they\'re well armored and don\'t care. That means the titan has to change targets, gets thrown off balance to deal with a threat, which smaller ships could use as opportunity to attack or escape. The idea being that...
Military commanders used to think real life torpedos\' were overpowered because they were so successful at sinking battleships, circa 1880\'s. The first torpedo was the white head torpedo. Of course it was kinda hard to deploy, and it didnt home in. Changed Naval Warfare tactics from that point...
Think of the tactical possibilities and variety of weapons that could be made, if disintegrators could be useable warheads that didn't just bounce of an opponents shields, but could pass through them and detonate right on the hull?
Torpedos could be made, maybe enhanced AI that could make them...
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