What if changes he makes breaks existing scripts? I think that's an added responsibility he doesn't want quite yet, it makes sense to me to leave it for a time where Starmade's design is stable (like in a beta phase).
You know.
Anyone who came to play Starmade knows.
Because Starmade isn't a game yet. It's still taking shape. Things will change, hell, the whole game might be remade from the ground up.
You KNOW this, because the game isn't even in beta yet. Nothing you build is ever going to be guaranteed...
I believe those 'survival aspects' refer to ship upkeep rather than player upkeep, which in itself can go a ways toward keeping people mining and trading.
One option could be to restrict the use of cloaking as well. A charge-up chamber that loses its charge when you take a hit, requiring a decently sized chamber that scales with the ship size. You could drop/lower the active power consumption for maintaining it and diverting that to the charge-up...
I'm sure that they would be converted to chambers, but I expect that the "insane" power drain is an intended downside to using them. Since CPU doesn't "drain", you could just perma run cloakers otherwise for no downside.
The intent of Tech Points is to impose an upper limit of how much/how far you can take your ship, so I disagree with your suggestion on the grounds that it enables the use of more chambers.
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