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    1. Spartan-228

      Imperial Light Carrier - Imperial Light Carrier A1

      This is an update to the Quasar Fire-class cruiser-carrier. Refitting it with power 2.o and weapons 3.0. This new version carriers four TIE Interceptors and two TIE Bombers.
    2. Spartan-228

      Help with effects 2.0

      Range: This actually now falls to the server admin to decide. I can't remember if it was actually stated in any of the updates, but when I was chatting with Shema he seemed to indicate that wile the default weapons ranges may change later on, he has pretty much left it up to the server admin to...
    3. Spartan-228

      Help with effects 2.0

      I liked 2.0 and had tones of fun with it, but I have also enjoined 3.0 despite it not being fully implemented yet. And wile it may seem we have lost some diversity for now. We have also gained some options we didn't have before the four beam types, cannon types, missiles types, and of course...
    4. Spartan-228

      Help with effects 2.0

      Well I haven't played with them since the AI stopped being able to ram, but last I checked if you turned up their damage in the configs they could work rather well.
    5. Spartan-228

      Help with effects 2.0

      I so want the AI to get fixed so we can have AI guided warhead torpedoes again. No one wants weapons 1.0 again. What you are talking about is weapons 2.0 what we have now is 3.0.
    6. Spartan-228

      Light Switch

      Just because we use logic to turn lights on and off I don't see why this would exclude use from using it to change their color. After all we can do a lot more with rails and logic then change their derection and rail type.
    7. Spartan-228

      Help with effects 2.0

      My experience indicates kinetic is the way to go against armor. It is hard to tell if heat is better against system blocks or not. And given the things I have been building of late and what they will be used for, I have had no good opportunity to do a lot of testing with EM. But unlike Ion it...
    8. Spartan-228

      Light Switch

      So I was working on a ship playing with the lights and I started thinking (hard to believe I know) what if we could switch light colors the same way we switch rails using logic.
    9. Spartan-228

      Ship Dealers

      I think some one will have to build at lest one station the old fashioned way :))
    10. Spartan-228

      Ship Dealers

      For stations how about this. You place station starter block down, have a ship with all the material you need in its cargo bay, then put the blueprint for the station into the starter block, tell it to pull the material it needs from the ship, and the station then begins constructing itself...
    11. Spartan-228

      Ship Dealers

      I think it is down the hall to your left ;)
    12. Spartan-228

      Ship Dealers

      Of course it would be optional I never envisioned it otherwise. I also feel it should be up to the server admin if the protection system were used on the server or not.
    13. Spartan-228

      Ship Dealers

      I suggested the protection system as a possible add on and not as something required for this idea to work. Also I feel a few people have missed the boat on this idea. I was not suggesting doing anything to the blueprint itself, I was suggesting locking the physical ship so those that did not...
    14. Spartan-228

      Ship Dealers

      So this idea uses the already existing shipyard anchor block and a new computer block. The idea being that you would dock the ship to the anchor and then set the price you were willing to sell the ship for in the new computer block. Some one could then come along and buy the ship. The ship would...
    15. Spartan-228

      TIE Aggressor A1

      Are you tired having that missile lock warning in your ear? Well we have the ship for you, the TIE Aggressor. "But wait!" you might ask "How dose another TIE variant solve this problem?" Well you see my friend we installed a point defense gun on the back of a modified Advanced, isn't that cool...
    16. Spartan-228

      TIE Advanced A1

      Every now and then even the admiral of the fleet feels the itch to get out there and tangle with the enemy one on one, but the admiral can't be seen flying a lowly TIE fighter or Interceptor. At last your search for an appropriate fighter for your station is here, the TIE Advanced. It has...
    17. Spartan-228

      TIE Defender - TIE Defender

      So for the A2 all I did was widen the top wing by 2 meters to bring the top guns into proper aliment with the bottom guns. The A3 has been equipped with missiles. However this means that if all weapons are used at once it will use more power than it can generate, thus I suggest not giving it to...
    18. Spartan-228

      TIE Interceptor - TIE_Interceptor

      I figured it was about time I updated this model to power 2.0. Those of you who have gotten this fighter in it's original build will note I updated the standard armor with advanced armor. The reason for this is that I realized I made a mistake giving it shields as TIE Interceptors did not have...
    19. Spartan-228

      TIE Fighter - TIE_Fighter

      I figured it was about time I updated this model to power 2.0.
    20. Spartan-228

      Coyote Medium Fighter - Coyote class Fighter

      I finally got around to updating this fighter to the new power system. I have also changed up the color scheme a bit and removed the missile pods, as I felt they were not as useful now as they had been, but two of the mounts are still there. Oh and I also changed the location of the core to give...