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    1. Chckn Wildstyle

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      IGN- Chckn_Wildstyle Why you want to join the server- Need a server to build with friends Example of your work- Your favourite type of cake- Multiple Chocolate
    2. Chckn Wildstyle

      What happened to Starmade?

      Games like these require servers that can attract fans at the beginning. Minecraft had these, Rust had these, Ark had these, etc., but this game has never been easy, or at least decent, for server owners. Too many features that could have went well were never fully implemented. Pirate waves...
    3. Chckn Wildstyle

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      I guess it is a good thing that I am not asking you to allow this. If you wish to be contrarian based on some conspiracy you cooked up about me, go ahead.
    4. Chckn Wildstyle

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      I was supplying an example. The end goal would be to be able to slowly expand the playable area as more people join a server and in general create areas of space with different rules engaged. i.e. having a section of space determined by coordinates where any ship or station has its shields...
    5. Chckn Wildstyle

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      I am not talking about the standard locking of sectors. Noenter Noexit are not what I am concerned with here. I am asking about the ability to en masse disallow players from going into certain coordinates via specifically the rule system.
    6. Chckn Wildstyle

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      Perhaps I am mistaken in my interpretation of some of the location based rules, but from what I understand there is not a section where an admin can add boundaries according to location (coordinate) in 3 Space. A very welcome addition would be allowing such a condition as a bounding box applied...
    7. Chckn Wildstyle

      Prerelease v0.200.250

      I think my main concern, other than the very explicit concerns with stations and modular designs, was the fact that the shielding system worked completely fine otherwise with one adjustment being 100% shield share. Integrity being introduced now almost eliminates the entire purpose of "bubble...
    8. Chckn Wildstyle

      Prerelease v0.200.250

      Hey schema , sorry about not following through on the sketches I said I was gonna make about the shields. Thanksgiving was hectic then exams came up and right as I started to have time during Winter Break my house caught fire :/. I guess the powers that be really didn't want me to show you...
    9. Chckn Wildstyle

      StarMade Dev Blog 17 November 2017

      You missed the point on what we are talking about almost completely. In my time off being limited I have not been able to finish the diagrams of what would happen with the new shield system and how to fix the last system which I promised schema . After today I won't have any more of the...
    10. Chckn Wildstyle

      StarMade Dev Blog 17 November 2017

      Making turrets which are already sore thumbs when it comes to seeing them easier to kill just because doesn't make any sense. They are easier to see, easier to target, and easier to blow up than the whole ship which can have its weapons deep inside its core. 100% shield sharing would make...
    11. Chckn Wildstyle

      StarMade Dev Blog 17 November 2017

      Basically yes, of course it allows for some interesting things to be done with moving armor plates and rail rotators but in general it balances the system. At 75% shield share you have the parent ship drained to 25% shields by incoming Ion effect because of the propagation to docked entities...
    12. Chckn Wildstyle

      StarMade Dev Blog 17 November 2017

      Literally this Criss . And schema I am still working on the diagrams don't worry; they are on engineering paper so you know I am taking this seriously.
    13. Chckn Wildstyle

      StarMade Dev Blog 17 November 2017

      So that took a long time to read every post in the thread up until this point. schema , my dude, you are going to need to start believing these PvPers that are telling you what will happen with these new updates if they are put out in the permutations that you are espousing. The only reason...
    14. Chckn Wildstyle

      Devblog 2017 - 10 - 13

      I wonder, oh I wonder, when the next dev blog will be. Maybe when they said 2 weeks, it was 2 to the power of three? An update on what is happening for us players is not clear to see. I've been checking the news each day in hope, is this... just me?
    15. Chckn Wildstyle

      Just managed to meme an entire thread with two posts saying "Butthurt". I consider this a success.

      Just managed to meme an entire thread with two posts saying "Butthurt". I consider this a success.
    16. Chckn Wildstyle

      Dev-Thread: New Shielding System in devlopment

      You do not seem to be of the necessary caliber to understand the things we are talking about in full, not that you will never be, you just aren't now. Most of what was said here was either restating your disproven point or not understanding the intricacies of this system. I do not need to...
    17. Chckn Wildstyle

      Dev-Thread: New Shielding System in devlopment

      He is using the term of "generally" to dismiss/discredit/devalue the concept of universal shields. Though a very large series in the Sci-Fi scene is Halo which uses universal shields. I did not add any more because I didn't see the reason to go into to much depth with the disproval, but if you...
    18. Chckn Wildstyle

      Dev-Thread: New Shielding System in devlopment

      StarMade's shielding in the conventional way of one shield for the entire ship no matter the direction is most similar to how Halo does its shielding, almost exactly the same actually. That is a work of fiction very well known that is antithetical to your point. Shields in this game in the way...
    19. Chckn Wildstyle

      Missiles and PD 2.0, Less spam moar balance

      I toyed with missile health on my own server when they added the ability to do so. I also changed how nukes worked to how they work in real life which is very fast and unguided. The combination of a very fast unguided nuke and an HP value of 1/1000 the Damage value made missiles in general a...
    20. Chckn Wildstyle

      Additional Map/sector_chmod Functionality

      I had this idea specifically from administrating servers and all the hassle that comes with actually keeping people in specific places of the map as to not generate new galaxies for one person to piss off to. These functionalities would make event planning much easier and add a measure of...