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    1. V

      'Consumable' Weapons

      Warheads are currently a very in-efficient and in-effective weapon. Inbuilt weapons are far superior and delivery of the wardheads still needs a lot of work. Being able to toggle AI on/off with logic as well as setting the AI to 'missile' instead of ship/turret (basically just ram the nearest...
    2. V

      Saved Jump Coordinates Via Displays?

      As far as Im aware those sectors might not even be loaded because there are no players around:? I know that if a ship is moving at high speed you can just move far away from the sector, wait for it to unload the return and the object will have instantly stopped (No space friction involved)