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      Weapons and modifiers

      Hi Today I wanted to speak about weapons, their combinations and effects. There are quite a few things which bother me about how they work, especially how penetration and AoE works. 1. Cannons (and Beams): With increasing size the following should happen: Damage and power consumption...
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      Cloaking and radar jamming rework - with computer and modules

      Hi Cloaking is really weird, and the main criteria of cloaking shouldn't be having absurd power requirements and rather having to have cloaking blocks with efficiency placed in the ship. How I think it should be: Cloaking and radar jamming should be fused together. Radar jammer is just an...
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      Blueprint material abstraction

      Hello There might be several ideas revolving around blueprints and the fullfilling of their needs, however I would like to add another one: Abstract resources. Blueprints would not require 100+ kinds of blocks, but rather only abstractions of those. Hull Components - for all kind of hull...
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      Hitpoints rework

      Hello, TL;DR below. I am a, let's say, quite passionate player of Star Made, as I really like the concept of being able to be creative by creating ships and structures, which not only need to look nice, but also have to have a build which makes sense. An excellent combination of form and...
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      Essential changes: Weapons, Hitpoints, Ship Design, Movement, Power, Shields, Turrets, Stealth

      Hello, I played Starmade quite a while ago and I had some essential ideas to change the game. Now I started to play it again and I would like to post new ideas in regard of all recent patches especially including the changes to weapons, which I think, are quite good. At least it shows me, the...
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      The Bundle - Design, Weapons, Armors, Block positioning, AI, etc

      Hello, ===> Before I start, a shorter summary of the ideas is some posts below! I started to play this game since several days, and I was really impressed about its potential. I also like Minecraft, building stuff in general, combining design and function to seek perfection in my creations...