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      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Thank you. That is what I was searching for. But why is friendly fire by default only enabled for missiles and disabled for the rest? Is there a reason for this?o_O
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      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Someone wants to lure me into building a ship of the line... My answer to this is: I will build one ship with two hulls (like a catamaran but without junctions) one hull will have cannons and the other one will have missiles. I will box in the enemy ship and sand blast them from both sides...
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      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      That is a good solution to launch them but there was the other part while closing in on the target: If I have 600 rapid firing turrets at one side of the ship there is a LOT of spray fire that will probably stop a good portion of the missiles even if they are launched vertically. Edit...
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      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      I've encountered another problem while refitting my turrets to the new mass system (don't know if new or not): If one turret has missiles as well as other weapons i.e. cannons, the turret will use both but shoot its own missiles. Moving the missiles to specialized turrets doesn’t really solve...
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      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Good to know. That solves my desire of shooting asteroids. But that still dosn't solve the problem of clearing the aftermath of a battle with several hundreds of overheating wreckages without using admin commands or waiting for ever. Not the nearest block. That might work if the server is under...
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      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Sorry, you are right. I meant system blocks. It would be new to me it that allows to autotarget overheating ships, asteroids, planets, etc. By my knowledge this option only considers objects of neutral factions and players. Am I wrong?
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      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      This update is not gamebreaking but comes dangerously close. The AI aims now at the center of mass. If now a player simply puts nothing there to hit, he becomes untouchable to AI fire. (Imagine two spheres, one above and one below the center of mass. Beams and canons fire through and missiles...
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      StarMade 0.171 Salvage to Storage and more

      That was a big step forward. Now I just need a few things in the next update if you are working on the AI anyway: 1. AI (turrets and ships) will only fire if the have a firing solution. Indirect fire is ok but please no rocks flying through the life section of my own ship. 2. Multiple fire modes...