I think the best way to make the game more alive is to incorporate a simple higher strategic control for the AI factions which could build/spawn npc ships based on resource accumulation and send them to hostile factions sectors to capture or raid them. When the player is not within a certain...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.