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    1. SkullCollector

      Well, aren't you a lucky one. I recovered your Ahura Mazda WIP 06, I hope that's recent enough...

      Well, aren't you a lucky one. I recovered your Ahura Mazda WIP 06, I hope that's recent enough for you. You've got mail.
    2. SkullCollector

      I also lost my main PC a few weeks ago, but I have a few things backed up on my laptop...

      I also lost my main PC a few weeks ago, but I have a few things backed up on my laptop. Unfortunately, unless you named the blueprint or entity something completely different, your ship is not in it. Sorry. Any idea what you might have called it?
    3. SkullCollector

      Render Porn

      Trying out Sketchfab with a very old hull for a bit of a sneak peek at projects to come. Might as well get the settings right first.
    4. SkullCollector

      Is said beef in the shape of a 2-pound rump steak?

      Is said beef in the shape of a 2-pound rump steak?
    5. SkullCollector

      Brainstorm This Controllable & Grouped Turrets

      Wow, I come back to check on the game and forums after half a year and this thread is on the first page with 18 agrees? Take a hint, devs.
    6. SkullCollector

      Brainstorm This Controllable & Grouped Turrets

      Eh, I don't feel that comfortable bumping my own thread, but positive ratings are coming in every other day. Interest seems to be there. Any word from the devs or council regarding the latest revision of the idea?
    7. SkullCollector

      Recognized Improve Sector Coordinate display on HUD

      Something a bit fancier may be how some Warhammer 40k maps handle it, at least those that I have seen. They usually label directions relative to the galactic centre and spin, so the direction to the core would be 'corewards', the direction facing away from it and to the edge would be...
    8. SkullCollector

      Brainstorm This Controllable & Grouped Turrets

      I could see this as hand-held devices rather than onboard controls for ship turrets. Kind of like in EVE / DUST 514, where you can have a mate in a frigate in orbit around the planet, providing precision strikes on laser-designated positions. It's not exactly necessary in SM as of yet, but maybe...
    9. SkullCollector

      Tanks: Awesome, but Impractical. (War tanks, not Storage tanks.)

      The issue that comes to mind is block size, though. If vehicles were implemented, they'd look and behave like turrets with thrusters. To get decent-looking tanks, lorries or simply just cars, they'd have to be on the scale of ships. Something like Space Engineers' large ship / small ship block...
    10. SkullCollector

      I wish titan fights were like this

      Absolutely, yes. But I suppose you'll have to design a game around that concept, rather than adding it as one of many methods to engage in fights.
    11. SkullCollector

      I wish titan fights were like this

      I'll just hijack this again: http://starmadedock.net/threads/controllable-grouped-turrets.8354/ Support that, and you support capital ship fights. Then buff turrets so that they can actually make a dent in armour, and finally spinal-mounted main armaments will be a thing for über-weapons and...
    12. SkullCollector

      Brainstorm This Controllable & Grouped Turrets

      That is exactly what the second part suggests. Each computer will represent what I think your master AI would do, just so that you can enable and disable it much more quickly. Every group acts as a unit and once activated, does everything in unison, but separate from any other group. Whether...
    13. SkullCollector

      The Thryn [Recruitment Limited]

      Ingame Name: SkullCollector Starmade Skills: Storytelling and roleplaying, server administration and private community efforts, building Starmade Preferences: Imagining and engineering upper-scale projects (I want to include 'building them', too, but yeah well) Previous Works Built: I'd love...
    14. SkullCollector

      The Unofficial Super Friendly and Fun Station Competition for Sentient Beings in the Galaxy!

      But potentially, it could ask to much of our honoured judges who are we, couldn't it? I mean, looking back at the official contest, I doubt anyone will build more than 2 within 15 days. If at all. I know I won't. So you're probably right. Just pointing out, then, 10 is quite optimistic, too.
    15. SkullCollector

      The Unofficial Super Friendly and Fun Station Competition for Sentient Beings in the Galaxy!

      Sweet, this might actually put some pressure on my creative glands. But... 10 stations per builder? Don't you think that's a bit of a chore to go through and rate?
    16. SkullCollector

      Brainstorm This Controllable & Grouped Turrets

      You mentioned that buff yourself later on: This. You'd still end up wasting time hammering up or down through dozens of turrets until you find the one you need, up to which point the target may already have moved on and out of its line of fire. My personal biggest issue with a solution like...
    17. SkullCollector

      Controllable turrets

      Seems to be a common thing to hijack threads on this forum, so I'll just follow suit: http://starmadedock.net/threads/controllable-hardpoints-grouped-turrets.8354/ #grandtheftstarmade #thuglife
    18. SkullCollector

      Nova Fleet Dynamics - Building a better future today! (Nest of Orion faction)

      I must say, DFN/NFD ships have come a long way since I last followed your projects a year or more ago. Used to look all similar, now each and every single one has a distinct, interesting style, while holding up to a common theme. Not to sound dismissive of your past projects and accomplishments...
    19. SkullCollector

      Brainstorm This Controllable & Grouped Turrets

      All my rambling for such an easy statement. Yes, almost. 'Minding their programming' is exactly what I detest. Want to sneak up on someone? Nope, turrets. What I meant was that AI doesn't even have to be built into the turret at all. Just link the core or any other viable block to the turret...