disclaimer
first, this is not in any way intended to compete with McDili's thread. I made this suggestion on his thread and he said that because he wanted his thread to stay on the original idea, that I should make my own thread. there is no animosity between us over this.
his idea was that...
when a player gets a certain distance from a sector, that sector is removed from active computer memory to improve performance, similar to minecraft chunk loading. an ai would freeze upon entering any such sector, immobile until a player came close enough. since this applies to pirates as well...
say you have a large flat surface on the top or bottom of your ship. you place a 3x3 of blocks on top. now you want to have it slope up instead of having such sharp angles. no problem, place wedges on the sides and corners on the corners. it works fine and makes a seamless transition. now try to...
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