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    1. Atheu

      A Vaygr Officer's Testimony against the Vaygr Empire

      Edymnion This thread is not to discuss your ideas and opinions on PvP, and your posts are off topic. this thread is to discuss issues that have been going on with vaygr. 7Echo I myself do not even know the current direction Odium is going in at this time.
    2. Atheu

      StarMade v0.199.646 - Build Mode

      Yes it has, Benevolent27 and I have been trying very hard to figure out how to fix it but we've been hitting a wall. Any solution we do, including spawning a new blueprint gets the same results, sometimes it will link properly then completely corrupt on the next load.
    3. Atheu

      StarMade v0.199.646 - Build Mode

      this has been done countless times, and the station i'm using has been showing no sign of repair, i'm just glad the server i'm on has storage bleed turned off or we would have lost about 8 million volume of cargo due to this bug
    4. Atheu

      Void Fleet Systems - Argo - Updated

      Updated Systems - Removed Main Jumpdrive and Replaced with Void Drive MK2 chain drive - Added more thrust - Added more power - Added Scanner Cosmetic: - Changed thruster output to produce a better plume effect - Changed HUD to a more scout friendly role
    5. Atheu

      Light Vs Dark News

      Hammer looks like a beast now. just gonna say that now
    6. Atheu

      VFS - Void Drive - V2 Release

      Version V2 Changelog: After taking the notes from the review done by Jaaskinal Removed Redundant T-Flips Modified clock section to remove gaps and added some lights (in case people want to use this as a display) Changed Footprint from 3x3x8 to 3x3x6 Jump-drive changes - Drives are now...
    7. Atheu

      VFS - Void Drive v2

      Version V2 Changelog: After taking the notes from the review done by Jaaskinal Removed Redundant T-Flips Modified clock section to remove gaps and added some lights (in case people want to use this as a display) Changed Footprint from 3x3x8 to 3x3x6 Jump-drive changes - Drives are now...
    8. Atheu

      A some what different and easier to implement Paint proposal.

      I would love this feature entirely, especially if a now ex member had used up materials to make 1 million orange advanced armor, which will probably never be used. or if someone derped and left a factory on producing pink hull (as an example)
    9. Atheu

      StarMade Ship Systems 2.0

      Because a gun on a stick is completely unappealing
    10. Atheu

      StarMade Ship Systems 2.0

      I wish they would be called "heat sinks" rather than "stabilizers"
    11. Atheu

      StarMade Ship Systems 2.0

      That is provided schema puts that in, if not the base is still useless
    12. Atheu

      StarMade Ship Systems 2.0

      Did you also read my next post?
    13. Atheu

      StarMade Ship Systems 2.0

      I honestly think your entire argument is flawed here, in the real world we use ammunition, in starmade we use energy to fire our weapons, now this being said, the barrel can be the weapon output, and the base of the turret it's powerplant (since there's no other purpose for the base than it...
    14. Atheu

      StarMade Ship Systems 2.0

      I still believe that the docked entities should still be allowed to use internal reactors, having a turret that can self power itself, can relieve some of the stress from the mothership, and at this current time, i still do not have any idea how many reactor blocks you are going to require to...
    15. Atheu

      StarMade Ship Systems 2.0

      Lancake I think i might have a solution for this: Keep all reactor power generation online, but only allow one reactor, of your choosing, to generate the TP. it's just a thought
    16. Atheu

      StarMade Ship Systems 2.0

      I'm entirely worried about how all this is going to change our current builds, as some of us have already have large requirements for power in our ships, and stations. What I really want to know: - what's the projected date for all of this to come out - How much power is a moderate (200block)...
    17. Atheu

      StarMade - Devblog May 8th 2017

      I'm hoping this fixes the render issues of Cargo Blocks. I've noticed on lower end machines that the frame-rate tanks when you get large groups of cargo in one spot.
    18. Atheu

      StarMade v0.199.459 - Major Performance Upgrade

      Speaking of these serious new issues, i'd really like to have the "block reverting" bug in entites really looked into.. i just lost like 2 hours of work on a ship.
    19. Atheu

      StarMade v0.199.459 - Major Performance Upgrade

      Yes but if the testing was put through, we wouldn't be having these issues to begin with. and it hasn't been just this update. this is the first time i've actually said anything about this. there's been other patches that i was upset with as well, but it wasn't to the point where i felt the game...
    20. Atheu

      StarMade v0.199.459 - Major Performance Upgrade

      I hate to say this but pushing these broken patches is what is gonna put this game in the grave before Beta, We've got people losing Stations, ships corrupting, blueprints breaking, turrets undocking spontaniously, AI bugging out. We don't need these hotfixes that "fix" the issues, we need...