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    1. Randomguy927

      Cannons are utterly broken, a PSA

      Basic is NOT an HP sponge when it comes to cannons. Single cannon blocks are doing over 40000 damage. Fire a single cannon block at a system brick and nothing will happen. Fire a single cannon at an arbitrariliy large cluster of basic hull and you'll pierce all the way to the other side. Despite...
    2. Randomguy927

      Cannons are utterly broken, a PSA

      Cannons are doing infinite over penetration to most block types, with SINGLE block outputs. Systems and hulls with armor values seem exempt. This behavior is present on both 0.202.87 and 0.202.110, however on 0.202.110 cannons with secondaries are doing nothing. Nothing at all*. No damage...
    3. Randomguy927

      Strange inventory behavior in singleplayer survival.

      Maybe. I wouldn't be surprised if jumping between online and offline worlds somehow broke something. Anyway I've gone back to testing mechanics and working on schematics in creative instead of trying to slog through starmade "survival".
    4. Randomguy927

      Is it possible to change how much power reactors can produce?

      Power generation is in blockBehaviourConfig.xml in StarMade/data/config , and no you can't do what you're trying to do without extensive modding of indeterminate feasibility.
    5. Randomguy927

      [PvP and RP] Skies of Eden StarMade Server

      Fyi regarding the background stars, turns out I was just being stupid and hadn't realized that 0.202.110 has Draw Additional Stars off by default.
    6. Randomguy927

      Useful and functional warpgate v1

      This is a valid destination for any warpgate that has the range to reach it. Build one of these in your stations to turn them into valid one way targets. No, it doesn't require power to receive warps.
    7. Randomguy927

      X-ray screen block

      I'd actually quite like to see more blocks with cool graphical effects. And I hope the current bizarre interaction between transparent blocks isn't broken in the future as I plan on building some structures that seem to appear and disappear as you move through them. Anyway, semi transparent...
    8. Randomguy927

      Importing 3d models from StarMade to Blender

      If I were you I'd seek out a tutorial for UV Mapping in Blender. Sadly I have none to recommend to you.
    9. Randomguy927

      Don't just pontificate about it. Do eet. I know I'll show up.

      Don't just pontificate about it. Do eet. I know I'll show up.
    10. Randomguy927

      [PvP and RP] Skies of Eden StarMade Server

      WarpSpace crashed my client. Edit: I've experienced two more crashes. One on drop-out, one on jump-in. If the mod is either removed or updated I'll come back. Also WarpSpace seemed to keep breaking the background for me. Wouldn't render distant stars like it usually does.
    11. Randomguy927

      Landing on planets?

      My planetary landers employ mobility chambers with the antigravity perk. Bear in mind that you don't need to have the chamber always be set to antigrav. You could have a ship with TopSpeed that you reconfigure to Antigrav-II when it's time to make planetfall. Maybe this would help in your case...
    12. Randomguy927

      Strange inventory behavior in singleplayer survival.

      Either I'm going crazy or yesterday I had more blocks and credits. I booted up my file today only to find myself several digits of credits poorer, and DEFINITELY missing salvage blocks and cargo blocks from my player inventory. There are probably other missing things too, but I'm only 100% about...
    13. Randomguy927

      Lights as bright as the sun

      In case you didn't already know, 8 blocks of salvagers in a single salvage beam seems to give tick rate block harvesting with the current 202.87 default configs. So keep that in mind while designing your miners. You can also fill up the gaps within salvage beam grids with a second set of salvage...
    14. Randomguy927

      Introduction thread!

      Here's an even better idea, post the resources to the publicly visible forum instead.
    15. Randomguy927

      The Quickfire Initiative: Rebalancing StarMade.

      Is a single cannon block supposed to be able to do this? This is over 50 blocks of penetration through basic hull on the long end. For comparison it takes 9 shots from a single cannon block to destroy a single system block, and the QF notes mentioned that cannons are supposed to deal more...
    16. Randomguy927

      Introduction thread!

      Why aren't these "resources" on the forum or even the wiki? What's the point of this place and the wiki if all the important information is sequestered away in some closed room? And no I'm not joining discord.
    17. Randomguy927

      Dead game, lol.

      Dead game, lol.
    18. Randomguy927

      The Quickfire Initiative: Rebalancing StarMade.

      Making crystal armor and forcefields as brittle as advanced armor has dissuaded me from using them in any of my builds. Making them as heavy as advanced armor just adds insult to injury. Is this going to change or are thick forcefields the future now? I think they'd be better off as on par with...