Search results

    1. 2

      Unification of servers (Radical Suggestion)

      You must be bad at forseeing problems because there are several more I can think of: Players who are admins in one server might spawn credits/resources for themselves, and use the ship in another server. Someone could mod your mod so that they can jump to any warp point on another server...
    2. 2

      Starmade on github

      Alright, I guess I was mistaken about Github. There are ways to make money on a project that is Free Software. An example would be one which is obviously already happening, the endorsement of \"official\" game server hosts. I didn\'t know about the Chinese rip-off before, and it\'s sad that it...
    3. 2

      Divine Wind, Drones, Metropolis!

      Divine Wind: Racist. Your war guilt isn\'t high enough. Drones: Supports usage of drone strikes in peacetime = bad. US drones are robots; they do a lot of the piloting themselves. It doesn\'t matter if you explicitly state that these aren\'t US drones, because the latter is still included in...
    4. 2

      Starmade on github

      Just to be clear, I hope you know that I mean free as in speech, not free as in beer.
    5. 2

      Starmade on github

      Schema doesn\'t even let players keep rights over their \"block-structures, custom config, screenshots or a video of your game play\" (http://star-made.org/user-content-licence). And like I said earlier, Free Software is a matter of freedom, not price; there are many reasons why a developer...
    6. 2

      Highscoresystem

      Scores based on kills have no point in a sandbox game. Might be neat in some sort of \"Arena\" game mode, though. For a sandbox game, it is probably more useful to have a leaderboard that just lists individual statistics (Kills, Deaths, seconds alive, largest ship piloted, etc.) for each player...
    7. 2

      Starmade on github

      Schema is a jew and probably would want to keep his monopoly over the entire thing, not to mention that hiding everything makes it easy for a lazy person to keep exploits and bugs hidden instead of fixing them (only really applicable once we\'re out of alpha). Someone could conceivably write a...
    8. 2

      50km Speed LIMIT

      Mass (NOT WEIGHT) already does decrease acceleration. And not everyone is saying that thrusters should increase max speed.
    9. 2

      new player model

      We do have custom skins.
    10. 2

      Skinnable Ships?

      dark: Dark objects still reflect light invisible: This can be solved by adding a background color to the textures, so that transparent portions are colored. disguise: Not too sure about how this would be dealt with with weapons, but you can see the core with the radar marker. If someone is...
    11. 2

      Skinnable Ships?

      Sounds like a good way to use up a lot of storage and bandwidth
    12. 2

      new player model

      I\'d go even farther to suggest the option for custom models
    13. 2

      KONATA!!!

      Sure it is: can i be Konata in the game please?
    14. 2

      KONATA!!!

      Can you cite sources saying that this is the correct method? Have you done it yourself?
    15. 2

      weapons

      It\'s a lot easier to heat up than to cool down in space. Might be an issue on planets, possibly.
    16. 2

      adding some depth into the deep space

      But those planets weren\'t in a system. The starless planets in-game don\'t fly across the map.
    17. 2

      Combine the two power blocks

      I like the current system where power regen blocks use block dimensions to give a bonus, since it requires shipbuilders to consider the placement of blocks more, instead of just making large solid masses of regen (which you have also expressed dislike for). This system would be incompatible with...
    18. 2

      Changing engine and turning mechanics to make small ships actually useful

      Fighter pilots, if they know what they\'re doing, can already avoid a capships main guns; this is why people spam turrets already. I know this firsthand since I usually pilot a capship - It is difficult to back up and turn fast enough to aim at a fighter or other small craft, and even once...
    19. 2

      Changing engine and turning mechanics to make small ships actually useful

      The reason big ships are so overpowered is their price. Right now it\'s too easy to get credits. This is fine for now, since Schema wants people to push the system, but eventually credits/materials will be harder to get and large ships should be a lot more expensive. A lone fighter should not be...
    20. 2

      Issue Tracker

      Why not just use some issue tracker for suggestions/bug reports?