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      Bug Area Trigger not compatible with Button

      I can confirm that the area trigger only triggers one activation module next to it. With that, i could activate a gravity controller, but neither buttons nor other activation modules that are connected to buttons and rails. Very sad bug, now my junk compactor does not work at all.
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      Explination for why Lifters aren't allowed on ships? Anyone?

      Most likely because people would fall through them when the ship moves. Lots of collision calculations to move something, sounds evil for performance and could get unreliable quickly.
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      Blitzwing's Guideline to Ship Classifications!

      Since a bunch of blocks can be arranged with a LOT of free space in between, ships can really vary a lot. The same number of blocks can mean a huge ship or a compact one. If you build ships with not much free space inside you\'ll end up being way over the category your ship looks alike. I\'m...
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      A Nameless Guide for Ship Classifications..

      Wooha. Before i found this, i\'ve been working on a set of ships that share a commonly likewise design, and gave them names from greek mythology (and pantheon). If they work fine i might upload them.
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      D1000 missile array problems

      After saving the ship with working missiles, uploading design to server, disconnecting and reconnecting it\'s the same as if just changing ships : Missile spawning position is not correct anymore. Might indeed be a bug. Tested with arrays of dumbfire missiles, same problem. Arrays of service...
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      Corners fit all positions. [locked]

      Yep, this would be really practical for all types of ships that are not designed in a \"flat\" manner. On spaces that should look same in all four directions around the center Y axis a new corner rotation would be very useful. However it\'s a lot of clicking- through- with all these wedges and...
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      D1000 missile array problems

      Edit: It seems that astronaut-flying outside the ship and then \"activating\" the exit point missile array spots with (R) takes care of this, at least it did in my case. BUT, this only works until i enter anopther ship core. I will try doing it and saving the vessel directly after. It could be...