Search results

    1. TrainDodger

      I don't get Starmade anymore.

      I did some really big stuff back when I was deep into Starmade. I even experimented with creating my own models from scratch in 3DS Max, Binvoxing them, and then detailing and painting them in-game. I've done some curved parts by hand, but they were always on quite large ships. I'm not that good...
    2. TrainDodger

      StarMade Weapons Update Prebuild

      What the hell is going on with the update servers? The Prebuild 0.201.088 download is stuck at 0% perpetually for me, and then it timed out and left the install corrupted, forcing me to try patching again. :(
    3. TrainDodger

      StarMade Weapons Update Prebuild

      Up to a certain point, the combat and the rendering engine actually breaks down in the old system if you increase the sector sizes too high. You're basically fighting with an enemy's nav marker, not their actual ship, and combat is limited to missiles. Missiles, missiles, missiles. Nothing but...
    4. TrainDodger

      Java locks up in main menu with latest nVidia drivers on my rig

      Not to double-post, but I thought this would help other people who might've had the same problem. Okay, so, I've got a 4k flat-panel display, and I was running the game in fullscreen. It would consistently freeze in the main menu. Frozen solid as a rock. Kinda pissed me off, because I wanted to...
    5. TrainDodger

      Java locks up in main menu with latest nVidia drivers on my rig

      No. I used to have no problems with nVidia drivers 384.94 and before, but after that, I started having issues in Minecraft, and now, this. The specific issue in Minecraft is floating letters everywhere/glitched graphics. Could this be OpenGL-related?
    6. TrainDodger

      Java locks up in main menu with latest nVidia drivers on my rig

      It's not creating any logs or dumps, aside from Starmade's own logs, which seem to reveal nothing. After loading into the main menu, after about five seconds, Java hangs and becomes unresponsive. No crash error message, no CTD. It just locks up.
    7. TrainDodger

      Java locks up in main menu with latest nVidia drivers on my rig

      I am using the new launcher, as pictured. In the new launcher, you can hit the little memory icon next to Launch and you gain access to various sliders to adjust the RAM (which pass arguments to Java to increase the RAM). I boosted the RAM settings because, like I said, my system has 128GB...
    8. TrainDodger

      Java locks up in main menu with latest nVidia drivers on my rig

      This issue is infuriating; because Java is hanging in the game's main menu and not actually crashing, it won't create an error log. I am using JRE 8u162 on Windows 10. My NVIDIA drivers are version 391.35, the latest (as of this writing). My system has a Core i7-6950X, two Titan X Pascals in...
    9. TrainDodger

      I finally wrote a review of Starmade, after 1000 hours.

      Even under the old system, there were meta shapes for ships. Pretty much the only reason why we have RP ships is because players often agree to stick to a system of honor rules and make their ships look like, y'know, actual ships, and not lumps of systems. Back in the day, it was a box, or a...
    10. TrainDodger

      New Reactor Power Limitations

      The new reactors put out less power, but the new weapons consume less power, and there's less of a penalty for being non-powerstable, because weapons can still recharge (albeit slowly) even if there's a small deficit, and you can arrange power priority so that essential systems still get power...
    11. TrainDodger

      New Power DEV Thread

      What's going on with turrets? I can't get them to move manually in the dev builds. Makes them impossible to test. I was working on a corvette with some beefy anti-fighter side guns. The same AI difficulty setting that makes turrets more effective as AMS also makes pirates more accurate, too...
    12. TrainDodger

      New Power DEV Thread

      I've made some point-defense setups that were really effective at taming missile spam. Ages ago, I did this one ugly little civilian tug/recovery ship once (The IMX Tomahawk) that had a couple dozen high-powered "inline shredder-style" (alternating primary and secondary blocks in a single line)...
    13. TrainDodger

      New Power DEV Thread

      I was telling people, long before the power update came out, "Oh wow, this makes high alpha damage weapons super-duper overpowered". See, the problem with making teeny little bombers effective against capitals is that the same thing that makes their weapons effective will make a capital ship's...
    14. TrainDodger

      New powersystem, some numbers.

      I've been kinda busy with work, but I started on a small 100ish meter missile corvette, and I found that I could power some extremely deadly missile arrays with thousands of blocks with only a tiny bit of reactor. The power draw during the recharge cycle was only 17k per second for the 5 mil...
    15. TrainDodger

      DOCKED HULL MUST BE FIXED.

      Why not just make turret rotational speed dependent on their mass, regardless of how many enhancers there are? This would keep giant turrets from tracking small fighters effectively, and would be an appropriate debuff to match the buff of full shield sharing.
    16. TrainDodger

      DOCKED HULL MUST BE FIXED.

      I think the idea of using rail dockers to attach "up-armor kits" to the exterior of ships is cool, but docked hull is absolutely broken for numerous reasons, as Lecic and others have said: Makes underlying ship immune to push, pull and stop effects. It hits the docked entity and the parent...
    17. TrainDodger

      Devblog May 30th 2017

      If you guys are working on new build mode stuff, is there any chance we might see a "tail-sitter" mode that changes all the block texture orientations such that they align with decks that are perpendicular to the axis of thrust (i.e. "forward" is "up")? Under the current system, with gravity...
    18. TrainDodger

      StarMade - Devblog May 22nd 2017

      If mining bonuses are the only reason to claim sectors, then the sector claim system is fundamentally broken. It's illogical, anyhow. It doesn't correspond to anything in real life. If I put down stakes in the ground out in the wilderness, does that make the gold vein under them suddenly balloon...
    19. TrainDodger

      StarMade - Devblog May 22nd 2017

      Uneven resource distribution is a very interesting idea, and I've long thought that the mining meta in the game is kinda iffy the way it is right now, because there's no need to have a real transportation infrastructure or even an economy. Most players simply create a 1-person faction and become...
    20. TrainDodger

      StarMade Ship Systems 2.0

      This is kind of a valid concern, as I elucidated earlier. If you are only allowed one active reactor on the lowest entity on the docking chain, what's to keep players from building "porcupine" ships that simply subdivide into a fleet of drones when threatened, thus bypassing the limit? How is...