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    1. C

      Shield penetration, armor relevance and system damage

      As for separating shield gen/cap they ARE two different values, just make different hulls with different value sets. adding tech info to the wiki would be a good idea, a sort of starmade tech 101 tab. this would help people who know something about programming to fine tune their ideas...
    2. C

      Shield penetration, armor relevance and system damage

      actually I was just thinking shield capacitor and shield generator functions should work the same as they do now, not per block. The info you provided has proven most enlightening, thank you :)
    3. C

      Shield penetration, armor relevance and system damage

      I do apologize for that, you are right. It does get tedious dealing with piercing weapons. The restore to blueprint function is a good idea as long as the needed blocks are in the inventory at the time. as for shields being down, the treshhold for rp could be set wherever you like. I do have an...
    4. C

      Shield penetration, armor relevance and system damage

      Very interesting, I was going to create my own suggestion for shield mechanics but then i saw the suggestion for this post. Shield penetration is defidently a good idea. though I'd like to take it in a different direction. Currently shields act as the ships health points (HP) and if they fail...