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    1. Winterhome

      Nice profile picture. :)

      Nice profile picture. :)
    2. Winterhome

      Happiness System for the new Population Update

      Perhaps furniture blocks, decorative and colorful blocks, and empty air blocks provide room quality, with room quality starting at a negative and "unpleasant" utilitarian blocks adding negative points? What qualify as pleasant and unpleasant block types could be configured on a per-faction basis.
    3. Winterhome

      Starmade Shipwrights Alliance [SSA]

      ...this thread is years old.
    4. Winterhome

      Discussion Regarding Balancing the Doom Laser

      Billboarding is a lot easier to implement, but if the HUD could tell is *which* ship is charging up its death ray and highlight it with a targeting box or something, that'd be a good way to avoid that problem. As for NPC ships: I'm sure that eventually NPCs will be able to use the odd...
    5. Winterhome

      Discussion Regarding Balancing the Doom Laser

      I haven't fiddled with power dynamics yet, but in sci-fi shows where ships have massive spinal-mount cannons, they generally have to reroute power to the weapon in order to fire/charge it. I'd say that as it stands, beam/beam could be balanced as being a simple long-range, non-tracking laser...
    6. Winterhome

      Weapons 2.0 - :(

      That's probably because most ships, tanks, and helicopters don't have guns that take up 30% of the entire vehicle, and because they have things supporting them like, y'know, dirt, water, or air. If you want a ship with "realistic" recoil, give yourself one cannon block per every two hundred...
    7. Winterhome

      Armor system function & goal

      Armor to me is something that should act as a damage reduction tool in all cases except for in ships where it's layered excessively thickly. The downside of armor compared to shields IMO should be that it's always vulnerable to damage, but is potentially extremely costly to take into battle...
    8. Winterhome

      So, we cannot delete our own community content now?

      ...Huh. Here I was thinking things couldn't be broken more than they already have been, but boom. Do we have an ETA on Steam Workshop support?
    9. Winterhome

      A Radicaly New Approach for Viable Planets:

      I was leaning towards something along the lines of using the planet/universe seed to regenerate the planet surface the same way it's generated the first time, but I'm not entirely sure how to do that but exclude spaces specifically mined out by players and playermade structures. The generation...
    10. Winterhome

      A Radicaly New Approach for Viable Planets:

      Partial regeneration. Generate a new surface, but not regenerate anything that's been placed by a player. But that might not be possible with how few bytes we have to work with. Farming and passive income, combined with planets potentially representing an enormously powerful defense mechanism...
    11. Winterhome

      Prerelease v0.200.250

      Huh, it's happening. The game is finally changing shape again. Wonder who'll be left afterwards and who'll return. Haven't played around with this, probably won't in the future either, but seeing some of the criticisms makes me wonder why we don't have a system in place that makes every...
    12. Winterhome

      A Brief History of Aesthetican Ships

      I like how y'all went from bubblegum packaging to 'basically a rockhopper' to Galactic Empire.
    13. Winterhome

      Fixing Starmade's Continued Play Value.

      Adding a large variety of stations and NPCs doesn't improve exploration much, if at all, considering that there's zero point to exploring and NPC ships all act almost exactly the same regardless of equipment and art style. And we need some pretty extreme of wrappers to actually make the game...
    14. Winterhome

      Station Defense Shields - a "simple" way to protect bases and encourage boarding.

      So, an idea's been floating around my head for all of ten seconds, which might be a bit "stupid" or "silly", but it might lead to some improved gameplay here and there. It's an off the wall idea so I don't expect it to get much support (if any), but I might as well throw it out there while it's...
    15. Winterhome

      Fixing Starmade's Continued Play Value.

      Starmade has some problems with maintaining a playerbase. It's not really a priority for Schine, but it's something that'll need to be addressed at some point in order to improve the game's profitability and improve how much fun players get out of it. There are pretty much three playstyles...
    16. Winterhome

      Starmade interest through the years

      Just gonna throw my two bits in here, since I'm technically "around" but no longer play the game. Starmade has far more variability and theoretical content than games like, say, the Borderlands series. Borderlands 2, however, has players who've been in the game and actively and continually...
    17. Winterhome

      How useful actually is armour?

      Good call. Still, even at that point, cartoonishly thick armor plates can protect against machinegun fire and rapid beams, which are still a huge threat. More bullets spread over more space = more dead squishy systems, so anything I can do to keep that shit away from my internals is a good...
    18. Winterhome

      How useful actually is armour?

      Aye. I tried making a wedge shaped armor tank that could eat a hit from a leaked Vaygr titan once. It, er... It didn't work. 20 meters of armor on all sides and over 200 frontal did nothing to block a nuke, which did enough damage to hit blast radius cap through punch and pierce passives, even...
    19. Winterhome

      How useful actually is armour?

      Especially when the missiles are vertical or horizontal launch - PD seems to have even more trouble aiming at anything flying on a curve, and missile/beam in particular. Back to the thread subject itself: the point I was trying to make earlier is that armor is useful, but only if you use what...
    20. Winterhome

      No More Surviving Space Without a Helmet

      We need a proper inventory/equip screen before we can properly address this sort of thing. This falls under the area of "astronaut gameplay improvements" so it's not exactly a high priority issue right now.