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    1. csnewman

      SMT - Starmade Modding Tools - First Mod Made!

      I would like to report that I have been successful in making a mod. It is not much of a mod however it does highlight how mod loaders will have to work with base modifications. I will probably be making a custom starmade client that allows mods to be loaded correctly. I am not going to release...
    2. csnewman

      SMT - Starmade Modding Tools - First Mod Made!

      The obfuscation is only a small step back that we are mostly past, obfuscation is not the way to stop modding, it just slows it down a bit. If they wanted to stop modding correctly then should be doing multiple checksums and other hidden values. A good modding api wouldn't change even if the...
    3. csnewman

      SMT - Starmade Modding Tools - First Mod Made!

      You may have some issues with the version of SMRemapper included in the download, I suggest that you compile the version found on github for the latest fixes such as basic annotation support. I have taken a short break from this project due most decompilers not being good enough however if a...
    4. csnewman

      SMT - Starmade Modding Tools - First Mod Made!

      Version 2.0 Alpha Released Now using the new SMRemapper and .smtmap format!
    5. csnewman

      SMT - Starmade Modding Tools - First Mod Made!

      SMT - Starmade Modding Tools Version 1.0 - Actually allows modding right now! SMT is a small set of tools designed to help with the modding of StarMade. The toolkit is programmed in java to ensure cross platform comparability and all of the tools are designed to work in the console to allow...
    6. csnewman

      Better Speed System

      The only problem i could see is that the velocity would allow for the ship to noclip through other objects/ships as in most Physics engines they calculate the new velocity updates, apply the velocity, and then check for collisions. This setup would still be much better.