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    1. Titansmasher

      Happy Birthday SMD!

      My bad, its too early in the morning (._. ) still, it feels longer than 2 years :P
    2. Titansmasher

      Happy Birthday SMD!

      Seems like its been much longer than a year since the site was still being built ^^ been a great year seeing both the site and game progress :D
    3. Titansmasher

      Need to re-route Shield Capacity and Shield Recharge functions to a new ID

      You could have also set your player to be godmode and then any entity you enter is invulnerable :P
    4. Titansmasher

      Black Hole

      Theres something strangely... Eve like about that black hole ;)
    5. Titansmasher

      3.49 dimensional space-time (no neg-sign, no zero) for black-hole-sectors

      I wasnt talking about you damaging people, changing the "past", I was referring to people who are not time shifted attacking people who arent time shifted. If you are time shifted, you will be able to watch them fight eachother after they have fought, during which time the server will have to...
    6. Titansmasher

      3.49 dimensional space-time (no neg-sign, no zero) for black-hole-sectors

      With the current state of the game this would not be possible. It would mean that not only would the server have to store the position of all entities on the server, it would have to store all their movements for the past MAX_DT seconds. This would be disastrous for the size of the database...
    7. Titansmasher

      Proximity Voice Chat

      Currently, there is no way of doing this directly through starmade. However there are server side scripts (Shadow by Doomsider for example) that tracks players down to individual sectors. If you know bash, you could develop an add-on for shadow that allows this kind of behaviour, e.g. only...
    8. Titansmasher

      Need to re-route Shield Capacity and Shield Recharge functions to a new ID

      This should be a thing for sure. Having though about it, You could automatically remove all the shield blocks from any existing entities by removing the shields from the block config, loading up the entities and then adding the shields back again. You would however need to do this every time you...
    9. Titansmasher

      Need to re-route Shield Capacity and Shield Recharge functions to a new ID

      As far as I know, block functions are hard coded and as such cannot be changed without an actual mod, support for which is not available yet.
    10. Titansmasher

      Shadow - A server side modification for Starmade

      Ooh, great to see you got this up and working! Sorry I wasnt around to help with the development :( Looks like youve done a great job though ^^
    11. Titansmasher

      Kytech Industries

      Im seeing a sexy ship, but im not seeing a thunderclap or a nightingale crucru ;) Nice work though dude :D
    12. Titansmasher

      Donuts FTW: Hoop ships don't get hit with missiles.

      http://starmadedock.net/threads/starmade-v0-19282-putting-more-fun-into-battles-also-boarding.8139/page-5#post-120561 already known and will be worked on :) the current system is temporary.
    13. Titansmasher

      Logic block change

      It isnt possible to reduce the size of one block, as everything is based around the same block model system. To get smaller blocks, you would have to reduce the size of all blocks and then make every other block be comprised of multiple blocks. e.g. have them be made out of 9x9x9 smaller cubes...
    14. Titansmasher

      Rejected Change Coloured Hull System

      Not really.. adding a fourth byte would slow down the game significantly, loading of entities could be as much a 33% slower by adding a 4th byte. But we cant really replace a byte anywhere, as the current data structure is full :P
    15. Titansmasher

      Rejected Change Coloured Hull System

      Yes, I know it would take up the same amount of space as a 256 scale of RGB colours, however for RGB you need equal bits for each colour, meaning it has to be a multiple of 3 bits. This would be either 9 bits (512 colours) or 6 bits (64 colours). And due to how data is stored, it would really...
    16. Titansmasher

      Rejected Change Coloured Hull System

      My bad, with a 6 bit system there are 64 colours available. For some reason I did 3^3 rather than 4^3 hehe
    17. Titansmasher

      Rejected Change Coloured Hull System

      True, you could use 6 bits for colours, but then that would mean you could only have 64 possible colours, and half of them would be ugly shades xD to have a properly effective colour system, you really need 4 bits per colour, 12 in total (16^3 different colours) but that then means you have to...
    18. Titansmasher

      Rejected Change Coloured Hull System

      Hex (base 16) is simply a shortened way of representing binary numbers. It is another number system that you can convert values to and from, the same as with denary (base 10) and binary (base 2). While the hex values do seem shorter than binary values (e.g. #ff6613) that is infact just a more...
    19. Titansmasher

      More block colours

      Yes we do have many ids available before star made will run out, but at the rate of expansion (300 ids in the space of a few months when I last worked on it) it doesn't make much sense to be using them up on different colours of hull. And while yes it would be a good idea to change the block...
    20. Titansmasher

      More block colours

      With regards to a colour slider: And with regards to more IDs: Again there is the issue with data. There is currently a limit with the number of ID's possible due to the 3 byte limit on blocks. IIRC this comes to something like 2048 different IDs. This may sound like a lot, but from my time...