Search results

    1. TheSuperintendnt

      Just some ideas that I've been playing with.

      Quick environment ideas Planet plates could be based on size(bigger planet = more plates), think Pentagonal Hexecontahedrons or Truncated Icosahedron A new class of generated structure, "ancient" these are rare and powerful artifacts that contain materials, systems and objects that can't be...
    2. TheSuperintendnt

      Changes to Weapons, Shields, Cloaking, Jamming and Armor for balance and improved playability

      Hi, I have been thinking about how one could solve the balance issues with Weapons, Armor and Shields. What's better? Fighters? Small Ships? Big Ships? I believe that if I'm in a (well designed) capital ship, a fighter a tenth the size should not be able to defeat it. Also my alterations...